Re: [map] The Ruins
Posted by Addicted to Morphine on Sun Mar 5th at 6:25pm 2006
Looks good, I've always loved TFC.
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<br>I noticed a texture misalignment in the 3rd shot. The white part of the texture on the archway doesnt match with the white part on the wall.
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<br>I think you could use some light fixtures (they don't have to even be on) in the second shot along the wall/pillars to spice it up. There's definitely room for a litte more detail / texture variation to make the map look a little better, but TFC has always been about simplicity so it may not be necessary.

Addicted to Morphine
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Re: [map] The Ruins
Posted by Orpheus on Sun Mar 5th at 7:56pm 2006
*giggles*
<br>Yeah, your textures needed a bit of aligning there ol' chap.
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<br>This must be a very old map. Else you'd have sent it through the Snarkpit sorting process before "complete"
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<br>Never liked TFC myself much, but the architecture looks interesting enough.

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Re: [map] The Ruins
Posted by MJ on Mon Mar 6th at 6:12am 2006
I think your link on your site links to a different map (dm_resident).

MJ
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Re: [map] The Ruins
Posted by reaper47 on Mon Mar 6th at 11:58am 2006
You're right MJ, thanks. Damn copy and paste. I tried to avoid typos.
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<br>fixed.

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Re: [map] The Ruins
Posted by MJ on Thu Mar 16th at 10:01am 2006
I ran thru the map. I think its a pretty cool idea with the flag tracker. What entities did you use to set that up? Layout wise I think its pretty decent. Since its indoors I think defender demos and engys will have a slight advantage but its hard to tell without actual players playing this. Have you playtested this with people?

MJ
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Re: [map] The Ruins
Posted by reaper47 on Thu Mar 16th at 6:24pm 2006
I did some short runs with people, yes. The result were several changes, most of them to give the attackers a better chance. I wish I got this on a proper server for more extensive testing.
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<br>The flag tracker is made of lots of triggers with filters for the flag carrier. They switch on the area you're currently in and switch off all the others. I don't remember exactly how it's done but it's mainly trigger work.

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