i only mentioned my idea, cause you mentioned reaching limits.. i figured you could use what you already have, just rearranged..
your way would look mucho better though..
[addsig]i only mentioned my idea, cause you mentioned reaching limits.. i figured you could use what you already have, just rearranged..
your way would look mucho better though..
[addsig]
I've implemented it all. It looks pretty cool, I've also made all the fixes mentioned. (any inconsistancy in the wall texture for small angles only has been fixed. I'll put the posts in next (that's about all I have left from known issues.)
I'm running at 100% of the planes limit right now, but I got Cagey's tools just as a post-compile helper for planes.
Other than that, it'll be ready for another run-through soon.
[addsig]| ? posted by Gorbachev |
|
Other than that, it'll be ready for another run-through soon. |
i had hoped, for some other input before then..
*glances at snarkpits member roster*
yup, we have a couple qualified critiquers..
[addsig]

| ? posted by scary_jeff |
| I'm not sure, but that could be because the second screen is in a church, and the rest of the map isn't |
I know that lol, but it still looks odd.
[addsig]
I think I do the action of the entire snarkpit here by doing this-
/me slaps Wildcard round the head
[addsig]
| ? posted by Wild Card |
| Hey Gorby I dont know if its been mentioned but.. The windows in the second screen dont match with the rest of the map. |
take your own screenshots and leave gorby's alone, and while your at it, write a decent critique ![]()

Don't be hatin' on my stained glass foo'.
In all seriousness though, it's not out of place, it IS in a church after all, and what's a 40s era french chapel without stained glass?
Even those profile pics are getting pretty dated. But I change stuff so much I don't have the time to update them every compile.
[addsig]| ? posted by Leperous |
| Well, it's a bit strange how the glass is intact, while the brick wall next to it isn't. |
he already explained why Mr. Clean has been there lep.. did you sleep through that portion of class ![]()



The tree has no roots m8, perhaps just some masked textures will do.

Your mortars give out no smoke when you use them.
I dont agree with orph about the lighting, I think its fine tbh. I cant stand some of the clipping though, its a bit restrictive especially on slopes near the yank spawn.
[addsig]
master korn, i might be wrong, but i think i only mentioned it being to dark in the tunnels.. still i am glad someone finally commented on the light levels.. as i also mentioned more feedback is required..
after comparing your screens to mine.. it looks as if our gamma is set similarly..
maybe.. the light isn't to dim, its only dimmer than i am comfortable with..
thanx for looking though, i never truly trust my settings ![]()

No need to gripe gentlemen everything but the smoke has been addressed to.
That stump has been thoroughly changed. The mortars have a sprite that makes a little flamey-smoke when you press them. Is that not showing up?
[addsig]they made light, and sound.. but i forgot to ask, do they launch any projectiles?
gripe? we no stinkin gripe ![]()



