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Re: [map] dm_tinside
Posted by dilbert_halflife on Sat Mar 18th at 1:45pm 2006
This is a a discussion topic for the map "dm_tinside" by dilbert_halflife which can be found here
Map description:
This is the first map I have released for years, and my first HL2DM map. Loosely based on TInside Lido, in Plymouth, Devon, England.
It can be found in the map cycles of the following servers
http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm
http://www.superhebbe.com/
Map screenshots:
No images are available for: dm_tinside
Posted by dilbert_halflife on Sat Mar 18th at 1:45pm 2006
This is a a discussion topic for the map "dm_tinside" by dilbert_halflife which can be found here
Map description:
This is the first map I have released for years, and my first HL2DM map. Loosely based on TInside Lido, in Plymouth, Devon, England.
It can be found in the map cycles of the following servers
http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm
http://www.superhebbe.com/
Map screenshots:
No images are available for: dm_tinside
dilbert_halflife
member
8 posts
21 snarkmarks
Registered: Apr 20th 2005
Location: UK
Occupation: Company Director, Games Programmer
member
8 posts
21 snarkmarks
Registered: Apr 20th 2005
Location: UK

Occupation: Company Director, Games Programmer
Re: [map] dm_tinside
Posted by reaper47 on Wed Mar 22nd at 10:38am 2006
Posted by reaper47 on Wed Mar 22nd at 10:38am 2006
The architecture looks very nice at places. I always thought that re-creating real-world architecture can make a map look blocky, especially with symmetrical buildings. Maybe you could have used more textures for the concrete area, this part looks very grey. Then again there's a general problem with HL2 textures looking grey IMHO.
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