[map] fy_deadsimple
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Re: [map] fy_deadsimple
Posted by Ch402 on Fri Jun 9th at 7:41pm 2006



This is a a discussion topic for the map "fy_deadsimple" by Ch402 which can be found here

Map description:

this is not finished, just a first look realy, however it should be quite fun to play.

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Plan of attack !

1. fix bugs (ongoing)
2. fix textures
3. fix lighting
4. minor details

Others

a) requests: if someone sugests something to add, or has a personal request, i shall at some point add it (if its acceptable)
b) extra geomitry/areas: i am concidering opening the closed gate, maybey expanding the upstairs too, if it gets enough requests




It is a port of a port of a port

origionaly doom, then quake2 (the one i played) i made it in source for a mod and thaught it would suit fy style play.

its not as simple as the origional, it was just the main area with the square arena in the middle, but i opened up the interior
enjoy (short cause im being rushed by the woman!) arg

Map screenshots:

Screenshots for: fy_deadsimple




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Re: [map] fy_deadsimple
Posted by reaper47 on Sat Jun 10th at 10:19am 2006


:/ <br> <br>Fix lighting? There isn't any lighting at all. Also the geometry doesn't look like anything could be added on this to actually make the map look decent. This kind of simplicity isn't working anymore in Source engine maps. Maybe it's fun for a few rounds but focus on the looks for your next map.



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Re: [map] fy_deadsimple
Posted by Ch402 on Sat Jun 10th at 10:26am 2006


Haha i said thats my &quot;process&quot; if you like <br> <br>there are actualy lights but i didnt run rad cause i aint got em right yet. <br> <br>and i intend to add props, as teh map is bare, make it look more like a prison yard like its supposed to.



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Re: [map] fy_deadsimple
Posted by habboi on Sat Jun 10th at 10:53am 2006


Well I was going to comment on the fullbrightness but everyone has their different design techniques I guess.



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Re: [map] fy_deadsimple
Posted by reaper47 on Sat Jun 10th at 10:27pm 2006


Sorry, but downloading, installing and playtesting a map is a lot of work. Screenshots are mostly faster and can get you more feedback. Posting such an early map-compile with screenshots distort the feedback. Maybe you should playtest the map with a friend/clan/someone else first and only post screenshots when the basic layout phase is finished. A screenshot of a properly lit and basically finished piece of geometry can get you good feedback. Getting actual playtests is much harder I'm afraid there aren't many people around who can help you there because it takes a lot of time :/ Wait for a properly built/textured/lit version for your next update!



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Re: [map] fy_deadsimple
Posted by Ch402 on Sat Jun 10th at 10:42pm 2006


Arite man <br> <br>this admitedly is my first time mapping for css, i usualy do small mods or my own mod (Arson and assault) which this particular piece is going to be part of. <br> <br>therfore i have no experience with mass playtests/development, whatever you want to call it, im used to just spitting the map out as soon as its playable and takeing feedback.



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Re: [map] fy_deadsimple
Posted by Hawk-97 on Tue Jun 27th at 1:38am 2006


This would be a lot better if the bot nav was had more things than one because you cant really find any servers with this EVER so please update that. Also the textures should be changed because they look repetetive and bland. The positive is that if there were more people it would be very fun and since ive been playing this since it was in the other mod it makes me happy to see it in CS:S. Keep updating!




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