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Re: [map] Tram Ride
Posted by Stadric on Sat Mar 17th at 2:37am 2007
This is a a discussion topic for the map "Tram Ride" by Stadric which can be found here
Map description:
Please keep your arms and legs inside the tram while it is in motion,
Thankyou.
Map screenshots:
No images are available for: Tram Ride
Posted by Stadric on Sat Mar 17th at 2:37am 2007
This is a a discussion topic for the map "Tram Ride" by Stadric which can be found here
Map description:
Please keep your arms and legs inside the tram while it is in motion,
Thankyou.
Map screenshots:
No images are available for: Tram Ride
Re: [map] Tram Ride
Posted by hl2modder_135 on Sat Mar 17th at 2:37am 2007
Posted by hl2modder_135 on Sat Mar 17th at 2:37am 2007
I thought that it was a very good map although it could have had more detail on the elevator part. I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.<br /><br /><b>Verdict</b><br /><br />Good job but make a little bigger and little more effort next time.
Re: [map] Tram Ride
Posted by Stadric on Sat Mar 17th at 2:38am 2007
Posted by Stadric on Sat Mar 17th at 2:38am 2007
I guess my savefile account decided to not like me.
<br>Very well, there's a new link up now.
Re: [map] Tram Ride
Posted by quanta on Wed Jun 27th at 11:38pm 2007

quanta
member
33 posts
33 snarkmarks
Registered: Jun 14th 2007
Location: USA
Occupation: Student/Programmer
Posted by quanta on Wed Jun 27th at 11:38pm 2007
Overall pretty good, although some details don't fit at all. For example, the door at the very beginning has the wooden skin, whereas all of the walls are metal. Be sure to consider the surrounding parts of the map when choosing door skins.
<br>
<br>Also, some of the sounds didn't make sense, like the headcrab sound for a door opening. And as Riven stated, the elevator should have a looping move sound.
<br>
<br>One last thing; is it really necessary for the item crates to have that many crowbars? After all, you only need one, not 40!
<br>
<br>Everything else was pretty good, although a bit short - I expected a longer ride than just a few hundred yards. One more thing; it's almost too easy to fall off of the tram - try making some guard rails and a short swivel door that closes when you start the tram.
quanta
member
33 posts
33 snarkmarks
Registered: Jun 14th 2007
Location: USA

Occupation: Student/Programmer
Re: [map] Tram Ride
Posted by Commander.zerg on Sat Apr 19th at 3:09pm 2008
Posted by Commander.zerg on Sat Apr 19th at 3:09pm 2008
Looks great i will try it in a few minutes. Ill tell you what i think of it. Wow that was a good one. You should make more. Well anyway why were they're so many crowbars?
Re: [map] Tram Ride
Posted by hl2modder_135 on Sat Mar 17th at 2:37am 2007
Posted by hl2modder_135 on Sat Mar 17th at 2:37am 2007
I thought that it was a very good map although it could have had more detail on the elevator part. I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.
Design
Gameplay
Verdict
Good job but make a little bigger and little more effort next time.
Pros
I like the confusing room with all the doors and how the antlions chased you.
Design
I didn't like that it wasn't longer.
Design
Gameplay
Verdict
Good job but make a little bigger and little more effort next time.
Pros
I like the confusing room with all the doors and how the antlions chased you.
Design
I didn't like that it wasn't longer.
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