Re: [map] Kaufmann House
Posted by reaper47 on Mon Jul 10th at 9:12pm 2006
Quite an impressive project! I would be interested in how you used real world and Hammer units to get the proportions right. From what I heared (and tried, _long_ time ago) Real world proportions can get arkward for a reason in HL2. Here it looks very natural.
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<br>I like this piece a lot!

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Re: [map] Kaufmann House
Posted by Kasperg_JM on Mon Jul 10th at 9:28pm 2006
One of the reasons it feels natural is because I haven't placed any NPCs and it's hard to see the real scale. The proportions aren't exactly 100% like the floorplans I used.
<br>As for the numerical unit conversion: The railing textures in HL and HL2 are 32 units high. In real life, the standard height for railings is 0.8 metres. That means 1 metre is almost exactly 40 units.
<br>Since a metre is 39.37 inches, Valve's statement of 1 unit = 1 inch also makes sense.

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Re: [map] Kaufmann House
Posted by G.Ballblue on Tue Jul 11th at 12:04am 2006
I don't entirely know how this house is supposed to look in real life, but the map was doing great until I saw screen 2 -- that floor texture! Make it go away :P

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Re: [map] Kaufmann House
Posted by Kasperg_JM on Tue Jul 11th at 12:58am 2006
I don't know what you mean... The material should be a bit reflective but I didn't know how to apply those effects when I made the map.
<br>This is a real view of the floor:
<br><a href="http://www.cambridge2000.com/gallery/images/P9098906e.jpg" target="_blank">http://www.cambridge2000.com/gallery/images/P9098906e.jpg</a>

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Re: [map] Kaufmann House
Posted by Addicted to Morphine on Tue Jul 11th at 4:39am 2006
I'm really impressed by your patience and attention to detail. What are your plans for your next map? Another recreation or an original piece?

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