Re: [map] dm_7hour
Posted by reaper47 on Tue Aug 1st at 11:03am 2006
Looking at the screens the map lacks lighting color. Don't use white (or almost white) lights so often. Get in some yellows or blues.
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<br>I love most of the architecture. Very HL2-ish but if that is the goal (like here) I have no problem with it. I might take a closer look later.
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<br>EDIT:
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<br>Alright I took a closer look at the map and it looks fantastic. I decided to make a slideshow/screenshot feedback parade Orpheus-style to show you some of the details that I think could need some attention. Sorry for the chinese-mobile-phone-manual grammar and the bad hosting.
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<br><a href="http://mitglied.lycos.de/reaper47/7hour.html" target="_blank">http://mitglied.lycos.de/reaper47/7hour.html</a>
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<br>Oh and yes, this soundscape it's ... well... it scared the s**t out of me. I can't listen to it for more than 5 minutes. It's making me totally crazy. In some way that's pretty cool but, lol, I had to put of my earphones off after a while because it really psyched me out. Maybe try more different ones or tune it down a bit?

reaper47
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Re: [map] dm_7hour
Posted by Orpheus on Wed Jan 24th at 1:51am 2007
Considering our rocky beginning, I totally forgot that you made this.
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<br>I found it, quite a while before I met you so my opinion is totally separate from our history.
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<br>This wasn't my favorite HL2 map, but it was in the top 10.
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<br>It has a few niggles, but nothing to get worked up over.
<br>Before you ask, it wasn't looks. My favorite map is ugly as hell but it plays fantastically. This map plays nearly as well.

Orpheus
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