[map] dm_runoff_extreme_darkness
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Re: [map] dm_runoff_extreme_darkness
Posted by tommytoy on Mon Aug 21st at 3:25am 2006



This is a a discussion topic for the map "dm_runoff_extreme_darkness" by tommytoy which can be found here

Map description:

Its a cousin map of DM_RUNOFF_EXTREME, but in the darkness....

Only advise a can say is USE YOUR FLASHLIGHT!!!!!!

So far evrybody loves its....

happy fragging....

Map screenshots:

Screenshots for: dm_runoff_extreme_darkness




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Re: [map] dm_runoff_extreme_darkness
Posted by midkay on Mon Aug 21st at 6:24am 2006


Honestly, I think about 90% of the pixels in the brightest screenshot here are absolutely pitch black, and another 5% are dark dark gray. In the last one the only source of light is the flashlight and the self-illuminated sky. <br> <br>How about calling it dm_runoff_extreme_pitchblack? You should definitely work on the lighting; deleting all the light entities isn't the way to create darkness. That or take some screens in brighter areas with more visual detal.. we have one screen of some random wall, one of a white lamp that's casting blood-red light (um.. why? especially when there's a model of the same *exact* lamp with a red light texture) and one of a wooden pallet. <br> <br>If you're going to rip apart and butcher Valve's maps, you should at least make them playable...



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Re: [map] dm_runoff_extreme_darkness
Posted by Natus on Mon Aug 21st at 7:12am 2006


What's next, DM_RUNOFF_EXTREME_FULLBRIGHT?



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Re: [map] dm_runoff_extreme_darkness
Posted by Orpheus on Mon Aug 21st at 10:11am 2006


Everybody huh? <br>Now why does that sound like a certain Kansas member? <br> <br>I figure since I downloaded the daylight version, it is not truly necessary to download one that has no lights. <br> <br>Another &quot;1&quot; for unoriginality and borrowed content.



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Re: [map] dm_runoff_extreme_darkness
Posted by tommytoy on Mon Aug 21st at 1:06pm 2006


Lollllllllllllllllll, <br> <br>You should know that before i posted this version, i tryed it before with 3 servers!!!!!!!!! <br> <br>On the opposite of what you are saying like usual, everybody likes it....they said (finally a dark map were you can play with the flashlight) <br> <br>again i give the players what the demand <br> <br>i still dont understand why you are al like this, all the players that i send here are happy because they fund other map they didnt have from all of you mappers...... <br> <br>in a certain point your maps are behing played, isnt this what you want??????!!!!!????? <br> <br>let me satisfy my players, and work hard on your map (no hard fellings) everybody like this site for map download!!!!!!!!



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Re: [map] dm_runoff_extreme_darkness
Posted by reaper47 on Mon Aug 21st at 4:51pm 2006


&quot;??????!!!!!?????&quot;



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Re: [map] dm_runoff_extreme_darkness
Posted by Hench on Mon Aug 21st at 7:53pm 2006


WOW !! fantastic !! a dark map !! <br> <br>that`s just what we want yeah !! thank god for makeing this ent-spy programm now we can play in the dark ...yaaahoooo !



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Re: [map] dm_runoff_extreme_darkness
Posted by tommytoy on Mon Aug 21st at 8:49pm 2006


Grow up guyssss



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Re: [map] dm_runoff_extreme_darkness
Posted by reaper47 on Mon Aug 21st at 10:28pm 2006


We're not saying the map isn't fun for half an hour. At night. And with the lights off so there are no reflections on the screen... But it's just not a good map. <br> <br>The flashlight in HL2 only goes about 20 meters which makes the long view distances in dm_runoff very problematic. mp_flashlight isn't even on by default and causes framerates to drop drastically. Modifying an existing map nullifies the originality of the map, no matter how many &quot;extreme&quot; or &quot;dark&quot; thingies are added. <br> <br>What I really don't understand is why you don't put all your knowledge and enthusiasm in your own, original projects. There's this map in your profile dm_moroes ( <a href="http://www.snarkpit.net/maps.php?map=2629" target="_blank">http://www.snarkpit.net/maps.php?map=2629</a> ). It looks pretty good! No, it looks excellent. Why don't you try finishing that one up or start working on a new one? There are _so_ many &quot;fun&quot;, half-an-hour-of-oddness maps out there and so little good, original ones. It just hurts to see so much work put in trashy see-and-forget maps while you could have spent the time on creating something new and interesting. <br> <br>And please try to not use so many caps, callsigns and repeated letters. It's annoying to read.



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Re: [map] dm_runoff_extreme_darkness
Posted by Orpheus on Mon Aug 28th at 9:50am 2006


Its genuinely not a case of needing to grow up Tommy. Snarkpit may be lacking these days in content but its standards are still exceedingly high. If we were singling out you, you might win your case but we do not tolerate any substandard mapping. There are far better releases than anything you have placed here that we give equally hard times on. In the end, everyone benefits from the added input. <br> <br>The biggest problems with you is, you cannot accept that your maps.. *ahem* your borrowed maps aren't as exciting as you want to believe. I do believe you are telling the truth, that someone somewhere told you they were but the fact remains, you are selling your wares here, and they are bombing. <br> <br>Make something original. Post it in the mapping forums and we will give it all the attention it requires. Till then, accept that borrowed content, even yours, is unacceptable.




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