Re: [map] he_dusty
Posted by Gaara on Sun Sep 3rd at 10:30am 2006
Is that map on fullbright?

Gaara
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Re: [map] he_dusty
Posted by Remonttimies on Mon Sep 4th at 2:41pm 2006
In fact it is fullbright is you don't run rad. And why don't you like source-lightning, isn't it good?
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Re: [map] he_dusty
Posted by hoodedsniper on Mon Sep 4th at 5:59pm 2006
I dont like making indoor maps because the lights make a HUGE ass spot in the map, thats why i dont like it :/
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Re: [map] he_dusty
Posted by midkay on Tue Sep 5th at 6:04am 2006
Huh? Learn some lighting. They don't make hugeass spots if you actually set them up correctly. My guess is that you're setting them way too bright.
<br>
<br>Did you ever play any other Source maps with lighting? Notice how they don't have "huge ass spots" for lighting?
<br>
<br>Experiment a bit. Nobody wants to play on a map that'll make their eyes bleed after 15 minutes of staring at the same exact 100% lit textures all over.

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Re: [map] he_dusty
Posted by hoodedsniper on Tue Sep 5th at 4:22pm 2006
I know im doing something wrong with my lights, i just dont know what, its not that, i make a room, put a light spot there BUT its dark on the celling and wall... :/ thats what i have trouble with, ill fix up he_dusty when my comp gets fixed.
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Re: [map] he_dusty
Posted by omegaslayer on Thu Sep 7th at 3:00am 2006
This conversation really needs to be brought somewhere else, but here is a totorial on lighting:
<br><a href="http://developer.valvesoftware.com/wiki/Adding_Light" target="_blank">http://developer.valvesoftware.com/wiki/Adding_Light</a>
<br>
<br>And please don't post any more maps like this, it'll be bound to get bashed by some of the cranky members here.

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Re: [map] he_dusty
Posted by Orpheus on Sat Sep 9th at 2:28pm 2006
Hey!!! *puts hands on hips*
<br>
<br>I resemble that remark!

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