Re: [map] Unbroken
Posted by Orpheus on Thu Nov 9th at 11:12am 2006
Turn your R_Speeds on. I am curious.
<br>I have played very few CS maps, but I'd imagine that a semi-arena map wouldn't be very popular. Excuse my ignorance if I err.

Orpheus
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Re: [map] Unbroken
Posted by Mr.INSANE on Fri Nov 10th at 2:13am 2006
R_speeds
<br>
<br>Are Wpoly = 1300 Peak (not bad)
<br>and Epoly = 0 (non Func_ed Yet)
<br>
<br>I have alot of null textures being used aswell

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Re: [map] Unbroken
Posted by Orpheus on Fri Nov 10th at 11:54am 2006
Careful. 1300 empty and full sometimes do not match. You need to fill it with players then check for lag.
<br>
<br>A map of that design, will more than likely lag bigtime.
<br>
<br>You really need to get it under 800 so that you will have a buffer.

Orpheus
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Re: [map] Unbroken
Posted by Mr.INSANE on Fri Nov 10th at 7:48pm 2006
I plan on doing more optimization work on the stairs and doing alot of null texturing that should drop it 100 or so
<br>
<br>all other objects are going to be func so i think it will probally drop a little but not much

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Re: [map] Unbroken
Posted by Orpheus on Sat Nov 11th at 9:25pm 2006
Func_walls can actually increase R's if used improperly. You but need to make the contact point func's. In other words, where the solids meet one of them needs to be a func to reduce cutting into smaller pieces.
<br>
<br>Pedestals for instance of a pillar.

Orpheus
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