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Re: [map] De_Star
Posted by IZaNaGI on Tue Nov 14th at 12:13pm 2006
This is a a discussion topic for the map "De_Star" by IZaNaGI which can be found here
Map description:
This is my latest map DE_Star a futuristic themed map for CS:S. Based on a landing platform above a huge city, the map has been purposely built small to keep play fast and too the point.
The texture set is 99% custom and comes with custom soundscapes to create as unique experience as possible. The map is fully BSP zipped for easy server sharing, fully support HDR and comes with bot support. This is my first CS:S map and my first release for over a year.
Hope you all enjoy!!
Map screenshots:
No images are available for: De_Star
Posted by IZaNaGI on Tue Nov 14th at 12:13pm 2006
This is a a discussion topic for the map "De_Star" by IZaNaGI which can be found here
Map description:
This is my latest map DE_Star a futuristic themed map for CS:S. Based on a landing platform above a huge city, the map has been purposely built small to keep play fast and too the point.
The texture set is 99% custom and comes with custom soundscapes to create as unique experience as possible. The map is fully BSP zipped for easy server sharing, fully support HDR and comes with bot support. This is my first CS:S map and my first release for over a year.
Hope you all enjoy!!
Map screenshots:
No images are available for: De_Star
IZaNaGI
member
3 posts
20 snarkmarks
Registered: Jul 16th 2005
Location: Yorkshire, England.
Occupation: Slacker
member
3 posts
20 snarkmarks
Registered: Jul 16th 2005
Location: Yorkshire, England.

Occupation: Slacker
Re: [map] De_Star
Posted by Velferd on Tue Nov 14th at 6:20pm 2006
Posted by Velferd on Tue Nov 14th at 6:20pm 2006
Man, that's some fine architecture! Looks great!
<br>
<br>-V
Re: [map] De_Star
Posted by reaper47 on Tue Nov 14th at 10:22pm 2006
Posted by reaper47 on Tue Nov 14th at 10:22pm 2006
Some sexy custom work, I'm truly impressed!
Re: [map] De_Star
Posted by midkay on Tue Nov 14th at 11:44pm 2006
Posted by midkay on Tue Nov 14th at 11:44pm 2006
Wow, looks great! Well done.
<br>
<br>I'll have to wander around this soon.
Re: [map] De_Star
Posted by Riven on Wed Nov 15th at 6:21am 2006

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Wed Nov 15th at 6:21am 2006
This map is incredible, what withall the custom materials and sounds; great job! I've gotten my hands dirty with texturing for source not too long ago, and am glad to see someone creating their own complete library of textures. I'm working on creating my own library as well (wish i had a better camera). Anyhow the map's layout is balanced, but the sunlight, or volumetric lighting with the textures you used did not match up with the windows. I can't remember it at the moment, but i believe that there is a command you can insert into the .vmt that will allow the texture to show on both sides of a face regardless of thickness. Love the animated textures, and scrolling fluid!
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: [map] De_Star
Posted by Orpheus on Wed Nov 15th at 9:20pm 2006

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Wed Nov 15th at 9:20pm 2006
<a href="http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=158" target="_blank">http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=158</a>
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
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