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Re: [map] Valhalla
Posted by Exocet on Sun Dec 24th at 7:04am 2006
This is a a discussion topic for the map "Valhalla" by Exocet which can be found here
Map description:
Backstory:
The TSA is called upon to eradicate a Kharaa infestation in a sector of the thermonuclear power complex Kraken-4 on the frozen planet of Valhalla, operated by mega-corporation Gyrfalcon Energy. The Kharaa have already established a hive in the reactor core, and is rapidly breeding additional lifeforms in order to infest the entire complex. Kraken-4 generates nearly 100% of all the electricity on Valhalla; if it is lost, the colonies on Valhalla will not survive the harsh climate of the planet.
Although the weather may be freezing, the battle for control of Kraken-4 will surely be heated.
Map screenshots:
No images are available for: Valhalla
Posted by Exocet on Sun Dec 24th at 7:04am 2006
This is a a discussion topic for the map "Valhalla" by Exocet which can be found here
Map description:
Backstory:
The TSA is called upon to eradicate a Kharaa infestation in a sector of the thermonuclear power complex Kraken-4 on the frozen planet of Valhalla, operated by mega-corporation Gyrfalcon Energy. The Kharaa have already established a hive in the reactor core, and is rapidly breeding additional lifeforms in order to infest the entire complex. Kraken-4 generates nearly 100% of all the electricity on Valhalla; if it is lost, the colonies on Valhalla will not survive the harsh climate of the planet.
Although the weather may be freezing, the battle for control of Kraken-4 will surely be heated.
Map screenshots:
No images are available for: Valhalla
Re: [map] Valhalla
Posted by Orpheus on Sun Dec 24th at 1:20pm 2006

Orpheus
member
13860 posts
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Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Sun Dec 24th at 1:20pm 2006
Since it is Christmas eve, I will only say that I love NS textures. So crisp/clean..
Orpheus
member
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1547 snarkmarks
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Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: [map] Valhalla
Posted by bLuEMaN on Sun Dec 24th at 3:58pm 2006
Posted by bLuEMaN on Sun Dec 24th at 3:58pm 2006
I like the brush work, my only concern is with the lighting. I cant remember the numbers i used to compile the rad in the old hl1 days (2 years ago) but check the internet, my opinion, raise contrast and make lights give more brightness, that will look more realistic and cool.
<br>
<br>Again, nice work, maybe a layout pic to comment the gameplay?
bLuEMaN
member
14 posts
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Registered: Jul 3rd 2004
Location: Valencia, Spain.
Occupation: Junior Level Designer
member
14 posts
81 snarkmarks
Registered: Jul 3rd 2004
Location: Valencia, Spain.

Occupation: Junior Level Designer
Re: [map] Valhalla
Posted by Stadric on Mon Dec 25th at 3:27am 2006
Posted by Stadric on Mon Dec 25th at 3:27am 2006
Reminds me of Unreal Tournament.
<br>Or maybe Unreal Tournament reminds me of Natural Selection?
<br>
<br>It's crisp, I like it.
Re: [map] Valhalla
Posted by Orpheus on Wed Dec 27th at 2:16am 2006

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
Posted by Orpheus on Wed Dec 27th at 2:16am 2006
OK, Christmas is over. You need to fix the screens now.
<br>
<br><a href="http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=158" target="_blank">http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=158</a>
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Re: [map] Valhalla
Posted by Captain P on Thu Dec 28th at 12:13pm 2006

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Thu Dec 28th at 12:13pm 2006
I like the snowy screenshots, they look fresh. The others look too dark and overused, there's too many generic corridor-like sci-fi stuff out there. If I were you, I'd try to get some more out of those snowy outside area's and focus less on the dark inside area's.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
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