Re: [map] dm_vertico
Posted by satchmo on Wed Mar 14th at 7:51pm 2007
I know the perfect word to describe the Combine architectural style:
<br>
<br>Spartan

satchmo
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Re: [map] dm_vertico
Posted by satchmo on Fri Mar 23rd at 2:38am 2007
Courtesy of The Hunter, here is a gameplay video of the map:
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<br><a href="http://www.youtube.com/watch?v=Pz1NrtJx6Ak" target="_blank">http://www.youtube.com/watch?v=Pz1NrtJx6Ak</a>

satchmo
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Re: [map] dm_vertico
Posted by Larred on Thu Apr 5th at 2:15am 2007
I liked the map, but the "nuke" option really destroyed it for me. Seemed like every 30 seconds I got blinded and several players got killed. Why include that? (honestly asking)
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Re: [map] dm_vertico
Posted by satchmo on Mon Apr 9th at 3:21pm 2007
I am actually quite proud of the "nuke" trap. It took me a while to perfect it.
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<br>There is actually an abort button in the map that shuts off the countdown and prevents the explosion from going off. See if you can find it (it's on the third level, the same level as the "nuke" control).
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<br>In addition, there is only a small portion of the map that can kill players when the flash goes off. Most players are safe in the map.
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<br>Unless you are at the bottom level or inside the atrium (e.g. missile silo), you should not be hurt from the blast.
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<br>In fact, even at the bottom level, there are two areas where you can be safe when the "nuke" goes off. If you stay behind the two blast shields in the bottom level with the AR combine ball ammo during the blast, you shall escape unharmed.
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<br>I know none of that is obvious, but the more you play this map, the more secrets you'll find out (there are still many other secrets that I did not reveal in this message yet).

satchmo
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