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Re: [map] aim_water
Posted by |NoX|BOR4T on Thu Mar 22nd at 1:31pm 2007
This is a a discussion topic for the map "aim_water" by |NoX|BOR4T which can be found here
Map description:
This map features something you rarely see on CSS:water.
There are some underwater tunnels and the only way to get on the upper level is by water.
The only weapons available are M4s, AKs and HEs.
(The 3rd scrrenshot has been taken with noclip, there's no way to get to that height)
Map screenshots:
No images are available for: aim_water
Posted by |NoX|BOR4T on Thu Mar 22nd at 1:31pm 2007
This is a a discussion topic for the map "aim_water" by |NoX|BOR4T which can be found here
Map description:
This map features something you rarely see on CSS:water.
There are some underwater tunnels and the only way to get on the upper level is by water.
The only weapons available are M4s, AKs and HEs.
(The 3rd scrrenshot has been taken with noclip, there's no way to get to that height)
Map screenshots:
No images are available for: aim_water
Re: [map] aim_water
Posted by Junkyard God on Thu Mar 22nd at 1:58pm 2007

Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by Junkyard God on Thu Mar 22nd at 1:58pm 2007
It looks awfully blocky and repetitive matey, try and be more creative and add some variety to the map.
<br>
<br>Also try adding a certain theme to it, and maybe a 3d skybox to acompany it.
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Re: [map] aim_water
Posted by |NoX|BOR4T on Thu Mar 22nd at 2:09pm 2007
Posted by |NoX|BOR4T on Thu Mar 22nd at 2:09pm 2007
Tnx for comment, I know it's VERY unattractive but I couldn't think to any realistic settings where to put underwater tunnels. Maybe sewers or some underground stuff.
Re: [map] aim_water
Posted by Riven on Fri Mar 23rd at 4:25am 2007

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Fri Mar 23rd at 4:25am 2007
I imagine you could use the same layout for a water treatment plant. Perhaps make it indoors (that could get pretty stuffy though.)
<br>
<br>It suffers from the lack of detail and environment. I can see you focused on symmetry and layout, but I wouldn't call it complete.
<br>
<br>Another idea: How about the inside of a hydro plant, with huge generators, and loud sounds of flowing pressurized water?
<br>
<br>This layout has potential, but even though it's labeled "complete" I'll refrain from rating it as I think you could do a lot more with it.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
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