[map] DAY 15
Post Reply
Quote
Re: [map] DAY 15
Posted by Playbus on Wed Apr 18th at 9:46pm 2007



This is a a discussion topic for the map "DAY 15" by Playbus which can be found here

Map description:

The latest in the series...it's been awhile since the last one, but I finally got around to making another sequel. I do hope you have some fun with it.

Map screenshots:

Screenshots for: DAY 15




Quote
Re: [map] DAY 15
Posted by Flynn on Mon Apr 23rd at 3:42pm 2007


Yet another solid addition to the &quot;day&quot; series 8=] Although I think I found this abit &quot;obvious&quot; if you know what I mean ;=] <br> <br><a href="http://i145.photobucket.com/albums/r233/Flynn_bucket/day15-part40000.jpg" target="_blank">http://i145.photobucket.com/albums/r233/Flynn_bucket/day15-part40000.jpg</a>



Quote
Re: [map] DAY 15
Posted by MJ on Fri Apr 20th at 1:48pm 2007


Geez, use Filefront at least.



Quote
Re: [map] DAY 15
Posted by Playbus on Fri Apr 20th at 4:40pm 2007


Wow, that was the most useful comment I've ever read, well done.



Quote
Re: [map] DAY 15
Posted by Riven on Fri Apr 20th at 10:05pm 2007


I've played through it and all the other &quot;Day [Umpteen]&quot; maps, and I suggest you should have merged them into this one mod. I do like the puzzles that arise within the game, very smooth transitions from map to map, and as always, interesting architecture in the strange places. I love the story and idea behind it; I can't wait to see what happens in the series! <br> <br>I'll be general in my critique: the levels do suffer from brush manipulation (i.e. the doors in the buildings leading up to the strider, were a bit thick). The game play was good for the most part, but I was disappointed in some places where there were uninteresting rooms; it took away from the environment. Good job with Face Poser. <br>Another fine installment IMO.



Quote
Re: [map] DAY 15
Posted by Playbus on Fri Apr 20th at 11:28pm 2007


Thankyou for your comments smiley You are too nice smiley <br> <br>I do plan to merge all the episodes into one mod. But at first release of this oneI didn't want the download to be nearly 90mb, which it would be if all three were included. I am going to set up some downloads so that people can easily insert the other two episodes into the mod if they wish to.



Quote
Re: [map] DAY 15
Posted by Flynn on Mon Apr 23rd at 3:42pm 2007


Yet another solid addition to the &quot;day&quot; series 8=] Although I think I found this abit &quot;obvious&quot; if you know what I mean ;=] <br> <br><a href="http://i145.photobucket.com/albums/r233/Flynn_bucket/day15-part40000.jpg" target="_blank">http://i145.photobucket.com/albums/r233/Flynn_bucket/day15-part40000.jpg</a>



Quote
Re: [map] DAY 15
Posted by Playbus on Sat Apr 28th at 9:48pm 2007


Yeah, I know what you mean ;-)



Quote
Re: [map] DAY 15
Posted by tnkqwe on Sun Nov 4th at 12:28pm 2007


What if my HL2 game is non steam?



Quote
Re: [map] DAY 15
Posted by Playbus on Sat Nov 10th at 2:43pm 2007


Then you can't play it.



Quote
Re: [map] DAY 15
Posted by tnkqwe on Sat Nov 17th at 7:43pm 2007


Damn it



Quote
Re: [map] DAY 15
Posted by tnkqwe on Wed Jan 30th at 9:56am 2008


Or <br>&quot;We will see about that&quot;



Quote
Re: [map] DAY 15
Posted by tnkqwe on Sat Feb 9th at 7:40am 2008


&quot;That what i mean is i have a no steam version of HL2 with witch i can activate add ons with making a single short cut&quot; <br>It did not work. <br>The best thing i can do i get the models,sounds,maps and other things.



Quote
Re: [map] DAY 15
Posted by Sgt.zerg on Sun Apr 20th at 8:37pm 2008


Please you know how in the day 13 one you made it where you could download it here? Please do it that way with the rest.




Post Reply