Re: [map] dm_biological
Posted by reaper47 on Sun Nov 11th at 11:10am 2007
Good things are coming from this competition.

reaper47
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Location: Austria
Re: [map] dm_biological
Posted by haymaker on Sun Nov 11th at 5:56pm 2007
32 players no way, that would ruin the pace and flow of this gem. It isn't that big really, I'd like to add this to my 1v1 rotation. Great concept and near flawless execution, custom textures normally don't add a whole lot I find but here I don't think you could have done without. A most refreshing change from the dumps that HL2 gives us. Are you immune to damage in the grow room?
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<br>There's a couple visual anomalies you probably noticed, but my niggles are gameplay related: the clipped area negates gameplay options; the header at water level access spiral slows me down; I found the water too noisy compared to the rest of the map.
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<br>Anyway this is a contender in so many ways, I'm more than impressed. Back to the drawing board for me!

haymaker
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Re: [map] dm_biological
Posted by haymaker on Sun Nov 11th at 6:01pm 2007
Ohhh man the crossbow! Critical!
<br>ps slams ftl

haymaker
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