[map] tdm_warlock
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Re: [map] tdm_warlock
Posted by [EYE] Valar on Mon Mar 17th at 8:05pm 2008



This is a a discussion topic for the map "tdm_warlock" by [EYE] Valar which can be found here

Map description:

dm_warlock / tdm_warlock

Download (BZ2) @ <A HREF="http://eyeclan.net/eyeden/hl2mp/maps/dm_warlock.bsp.bz2" TARGET="_blank">http://eyeclan.net/eyeden/hl2mp/maps/dm_warlock.bsp.bz2</A>
Download (BZ2) @ <A HREF="http://eyeclan.net/eyeden/hl2mp/maps/tdm_warlock.bsp.bz2" TARGET="_blank">http://eyeclan.net/eyeden/hl2mp/maps/tdm_warlock.bsp.bz2</A>

Warlock (available is two versions: a dm and a team dm) is a fast paces computational map suited for 2vs2/3vs3 matches. Layout is sort of a medieval castle/fortress with many curved walls and turns as gameplay is a mixture of leveled areas, hilly spots, ramps, corridors, crevices and catwalks. Map features one RPG controlled area and one 357 magnum controlled area.

The DM version is a more pub oriented map with more pickups and basically?well?easier to survive J . The TDM version is much tougher and more oriented towards competitive gameplay.

tdm_warlock can be played @ 66.55.158.70:27015 [EYE] Clan - PuB

Map screenshots:

No images are available for: tdm_warlock




Quote
Re: [map] tdm_warlock
Posted by reaper47 on Thu Mar 20th at 7:32pm 2008


Hmm, interesting you're specifically doing this for tdm. Are there any specific entity settings you're using for a tdm map or is it just generally more tweaked for this type of play? <br> <br>Visually, I like it, reminds me of dm_lostvillage. Unfortunately, it's a little blocky and has a very homogeneous, brownish look to it as well. Not bad at all, though.




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