Re: [map] dm_backwash
Posted by G4MER on Sat Aug 30th at 7:19am 2008
de_thunder an old CounterStrike Map could be re-done and this is a great concept for that map. This one is really pretty. I love the skybox with the trees and surrounding mountains. I really feel I am in the North West, but in spots it looks and feels more South East, swampy. Over all though it is a very decent map that looks and plays well. I give ya 4 stars!

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Re: [map] dm_backwash
Posted by **Dedi** on Sat Aug 30th at 7:19am 2008
I like the screenshots very much so, because I myself don't map with source yet, need to read all the tutorials first, but I absolutely love what you've done with lighting. You've given the map a sense of warmth, and I like that in outdoor maps. A sense of heat. Reminds me of Commandos2 a little bit. If you've played it you'll know what I mean. Very nice, I'll download it. Regarding ReNo's comments, can't you take them in and then work more on this map, and then resubmit a second version to this website? Because I like the look of this map very much.

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Re: [map] dm_backwash
Posted by **Dedi** on Sat Aug 30th at 7:19am 2008
Ok having played it now, I'll give it 4 stars, feels just as hot as it looks in the photos. Very nice map. I guess a downside could be the frame rate count, too many polys I guess. I agree with ReNo about his ideas. Playability would be much more enjoyable if the playable area was expanded into the mountainous part of the map. Overall, a Very nice effort. I hope I'll be able to map as good as this some time soon(I gave up on mapping after I had to focus on my studies, gave up HL1 mapping for a while, so want to get back, and also into HL2 mapping).
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<br />Very good effort!

**Dedi**
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Re: [map] dm_backwash
Posted by reaper47 on Sat Aug 30th at 7:19am 2008
It seems you polished this one up a little since I last saw it and man, this is a pretty impressive first Source map. It's a shame the layout and brushwork has so little height-variation to it, which brings the map down as a whole.
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<br />Usually, prop-placing is a delicate matter as it is either overdone or non-existent. I hardly ever congratulate mappers on (non-custom) prop-placement since it should be a more a final step in decoration rather than a sophisticated design-decision. But somehow, you seem to have gotten it just "right" with this map. I guess you started way to early with the prop-embellishment, but it works. I see hardly a prop that wasn't put to good use. Like that tree growing in the middle of the creek... very nice. Same goes for most of the displacement work.
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<br />Congrats, aaron, this looks very advanced.

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Re: [map] dm_backwash
Posted by Paradox on Sat Aug 30th at 7:19am 2008
This map has a lot of potential, but there are a few issues with it as is:
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<br />1. There are too many props, you trip over them constantly
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<br />2. Not all weapons are in the map as far as we can tell.
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<br />3. As is the map is too small, but there are several ways you could expand it into a really great map
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<br />4. FPS is poor in some area and could be optimized better.
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<br />It would be a shame if you dont continue work on this map.
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