Exhausted
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Re: Exhausted
Posted by fraggard on Tue Feb 10th at 3:19am 2004


After almost a year since I started it, dm_Exhausted has finally made it to release. Most of you have already seen this map through it's development, so there's nothing very new in it.

For the rest of you, take a look and tell me what you think





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Re: Exhausted
Posted by Cassius on Tue Feb 10th at 4:47am 2004


It looks OK, but to tell you the truth, it still has the same visual flaws that have always been there. The textures are almost all desperately lacking color, style, and realism, which is the real problem.



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Re: Exhausted
Posted by fraggard on Tue Feb 10th at 5:54am 2004


Yes, I suppose you're right about the textures, but I don't really have any alternatives Cass. I couldn't find a decent set of Brick textures anywhere else, and I lack the skills to make them on my own. Not that that's an excuse, but my only alternative was this set.

Besides, I think the realism is good enough. Bricks look like this, most of the time

Thanks anyway, though. I'll try and find more "colourful, stylish and realistic" textures from next time.





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Re: Exhausted
Posted by Crono on Tue Feb 10th at 6:05am 2004


I think the problem is that, that is exactly what bricks look like lol.

However, I think the map (from the screen shots) looks very nice. It's not eye candy mind you, but still looks good. I mean the fact that two of those areas look very simular to actual areas of the same type is good enough, for me anyways. [addsig]




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Re: Exhausted
Posted by Orpheus on Tue Feb 10th at 8:09pm 2004


considering where you are at, in your learning of editing fragman, you did an excellent job.. i wish i were half as skilled when i was at your level (wish i were half as skilled now)

you get my vote, job well done.

[addsig]




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Re: Exhausted
Posted by matt on Tue Feb 10th at 8:37pm 2004


Just about to play it [addsig]



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Re: Exhausted
Posted by Leperous on Tue Feb 10th at 10:47pm 2004


First pic reminds me heavily of SOF2!



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Re: Exhausted
Posted by scary_jeff on Tue Feb 10th at 11:57pm 2004


Ha me to.

Actually, does anybody know how to get past that level of SoF2? I looked it up on the internet, but what the guides said didn't work. The mission says you can't be detected. After you get to the other side of the train, there is a guy who you can knock out in a room, then you go into the next double height room, where there are two more guys who you can kill without being seen. I can do that part, and if I just stand in that room indefinately, I'm fine. However, when I go into any further room, after a few seconds, the alarm goes off and the mission is failed for no apparent reason




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Re: Exhausted
Posted by Kage_Prototype on Wed Feb 11th at 12:21am 2004


/me watches the topic derail violently [addsig]



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Re: Exhausted
Posted by Leperous on Wed Feb 11th at 1:23am 2004


PM my brother Myrk, he's played it.



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Re: Exhausted
Posted by fraggard on Wed Feb 11th at 9:14am 2004


I'm pretty happy you guys think it's like SoF2 TBH. One of my all time favourite SP games as far as the levels go. But I seriously had no intention of mimicking that level.

Anyway, thanks for the comments guys.

BTW, Scary_Jeff: Have you tried making sure that all of them are dead? I'm not sure if I remeber right, but after knocking out those guys I think there was some kind of ventilation duct you had to run through to get to the train controllers room. I could be wrong though.




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Re: Exhausted
Posted by matt on Wed Feb 11th at 9:46am 2004


Played your map last night flaggard, its very good. My ownly concern is the teleporters. They both come out next to each other, and although this helps connectivity, It would be nice if there was an easier way to get onto the roof of the station. Oh and I love the dohnut sprite your using for the teleporters, thats just great. [addsig]



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Re: Exhausted
Posted by Orpheus on Mon Feb 16th at 1:36pm 2004


i just noticed a sad fact, many people commented here on this map, but none took the time to comment on it in the map area, soon this thread will be lost, and no new members will know that fragman did an excellent job, cause all these things were lost in obscurity..

take the time guys, thats what the map area comments are for..

[addsig]




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Re: Exhausted
Posted by scary_jeff on Mon Feb 16th at 5:12pm 2004


I thought these special map threads were somehow linked to the map itself? I tohught that was the whole point of them...



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Re: Exhausted
Posted by Orpheus on Mon Feb 16th at 5:18pm 2004


? posted by scary_jeff
I thought these special map threads were somehow linked to the map itself? I tohught that was the whole point of them...

are they???
Lep?
if so, i stand corrected

[addsig]




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Re: Exhausted
Posted by Leperous on Mon Feb 16th at 5:51pm 2004


Yep, under the download link. Also changed the comments system ever so slightly for maps.



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Re: Exhausted
Posted by Orpheus on Tue Feb 10th at 3:17am 2004


very nice map.. i hope to see it completed.

[edit] and i did, very sweet little map fragman..

good job




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Re: Exhausted
Posted by Orpheus on Mon Feb 16th at 1:03pm 2004


very nice map.. i hope to see it completed. <br> <br>[edit] and i did, very sweet little map fragman.. <br> <br>good job



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Re: Exhausted
Posted by 7dk2h4md720ih on Mon Feb 16th at 6:38pm 2004


It's on my list Frag. smiley



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Re: Exhausted
Posted by Atrocity on Tue Jul 27th at 12:55pm 2004


Wow the map looks very nice I love the lighting in the hev charger hall way.




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