Op4_Entrenchment
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Re: Op4_Entrenchment
Posted by Lekki on Wed Feb 11th at 9:48pm 2004






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Re: Op4_Entrenchment
Posted by 7dk2h4md720ih on Wed Feb 11th at 11:04pm 2004


PERFECT [addsig]



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Re: Op4_Entrenchment
Posted by Orpheus on Wed Feb 11th at 11:28pm 2004


? posted by Alien_Sniper
PERFECT

? posted by Alien_Sniper
PERFECT

Ditto

i'm sorry bud, but most of us really don't know how to respond to maps like this anymore. it was hashed, re-hashed and never settled to anyones satisfaction.

maps that are released, knowing they are handicapped by high R's are just.... well.. not held in high regard.

all of us sincerely appreciate exactly what it takes to make a map and release it, i just had to clarify, why you are not receiving many responces.... most maps of this type don't fair well here.

i have a very large PC and i still find r_speeds to be my main issue of concern.. PC specs cannot overcome the 1000 barrier.. no matter what anyone thinks to the contrary.

/ 2 cents

[addsig]




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Re: Op4_Entrenchment
Posted by Yak_Fighter on Wed Feb 11th at 11:39pm 2004


Geez, there is no reason for what I can see in the pictures to have high r_speeds. That's just poor map-making.



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Re: Op4_Entrenchment
Posted by scary_jeff on Wed Feb 11th at 11:51pm 2004


Give him a break guys... I think he got the message that we think the r_speeds should be lower - wheres the sense in telling him the same thing over and over? I think the inside area looks pretty interesting, especially given that it doesn't use any custom textures. I prefer the overall look of the first map Lekki posted, and once again I think if this map was turned into a night themed one, it could easily look better, but it's certainly not horrible. For people who advocate constructive criticism, you sure like beating a dead horse! [/rant]



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Re: Op4_Entrenchment
Posted by Cassius on Thu Feb 12th at 12:04am 2004


I <3 TEH L4G!!!!!!!!!111111111111

You fail to realize, sir, that the r_speed standards in the HL community are not out of concern for hardware anymore, it's more just like a somewhat traditional rule - and really, a test of who can put the most beauty in the fewest polygons.





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Re: Op4_Entrenchment
Posted by Orpheus on Thu Feb 12th at 12:14am 2004


? posted by scary_jeff
Give him a break guys... I think he got the message that we think the r_speeds should be lower - wheres the sense in telling him the same thing over and over?

jeff, i had not realized that anyone had said anything yet.. my apologies for beating the horse again, i just felt, since this post had been here a while, un-noticed, that i could ease the pain a bit..

i can edit it out, if you feel it necessary.

[addsig]




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Re: Op4_Entrenchment
Posted by scary_jeff on Thu Feb 12th at 1:03am 2004


hah no, I meant in the thread for his other map, where the only comment it really got was 'r_speeds too high'. I'm probably making too big a deal out of it, I just felt that everybody was a bit harsh on the guy overall



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Re: Op4_Entrenchment
Posted by Hornpipe2 on Thu Feb 12th at 1:34am 2004


He seemed to give off the impression that the r_speeds were high but it wasn't his fault - you just didn't own a BEAST OF A COMPUTER to play his AWESOME MAP. You know, like they're doing the community a favor by creating maps nobody can play. Destined for HL2, I hear.

PS - You did run VIS, right? [addsig]




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Re: Op4_Entrenchment
Posted by Yak_Fighter on Thu Feb 12th at 1:58am 2004


Aside from the fact that I have a grudge against horses and will beat them mercilessly whenever I can, this map has no reason for high r_speeds.

It would be one thing for it to be a breathtaking level that looks realistic and curvey and heavily detailed etc etc, but from the pics it looks like he just decided that the r_speeds were too high and instead of fixing it he says that was the plan all along...like documenting bugs as hidden features or somesuch.

Also, why would anyone think it's a cool idea to put 6 blue lights next to each other like in one of those pictures? Ooooh, I hope HL2 comes out faster so I can do that too...





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Re: Op4_Entrenchment
Posted by Gorbachev on Thu Feb 12th at 2:43am 2004


I have a hard time commending anything that uses default HL textures... [addsig]



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Re: Op4_Entrenchment
Posted by Yak_Fighter on Thu Feb 12th at 5:11am 2004


It's not so much a problem to use default HL textures. However, using the eye-searing 'babtech', 'tech', and 'gen' textures should be a no-no.



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Re: Op4_Entrenchment
Posted by Cassius on Thu Feb 12th at 5:24am 2004


Indeed, HL textures can be used quite artfully - look at parts of ETC and a few areas in HL singleplayer.



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Re: Op4_Entrenchment
Posted by Forceflow on Thu Feb 12th at 6:57am 2004


There are DoD maps that are waaaay bigger with r-speeds lower than this ... It really IS possible to make an eye-popping map with low r-speeds that runs fluently on "archaic" hardware.





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Re: Op4_Entrenchment
Posted by Crono on Thu Feb 12th at 9:11am 2004


? quote:
Orpheus:
i have a very large PC and i still find r_speeds to be my main issue of concern.. PC specs cannot overcome the 1000 barrier.. no matter what anyone thinks to the contrary.


Well I guess Vavle is wrong then . . . taking that some of the maps in DOD 1.0 and up have r_speeds of close to 2000. (charlie tops at 1850)

Oh, by the way, Lekki, your map has too high of r_speeds (OBVIOUSLY), but it doesn't even look that nice, the architecture up towards the top of the building is a little fancy, but . . . other then that there's nothing. There were fancier maps in HL with r_speeds aroun 500. . . If you're going to have high r_speeds, have an excuse. Like. . .move able rocks and pebbils lol. (jk, that's overboard) but your map should look amazingly better if its going over 800 . . . I mean from the images it looks like it should top at maybe 650, obviously it doesn't, so that's my point . . . clean up what you've made, then add nice details, like attachment metal rods coming out of the beams that are broken, just somethign so you have an excuse for the r_speeds, not just poor design.

By the way, I mean no offense about anything I said here.

The other day I was talking to my friend, and he was having troubles with an rmf file, it wasn't compiling and he sent it to me I was looking at it and he asked why it wasn't compiling and I told him the honest truth, that he did a sloppy job. He got really pissed off, because he's new to mapping and he just thought I was being a dick. (He had brushes going into each other for like 80 units . . . it was awful.) so, I'm kind of trying to watch how I word things from not on.

So, it's all contructive criticism [addsig]




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Re: Op4_Entrenchment
Posted by Orpheus on Thu Feb 12th at 12:19pm 2004


? posted by Crono
? quote:
Orpheus:
i have a very large PC and i still find r_speeds to be my main issue of concern.. PC specs cannot overcome the 1000 barrier.. no matter what anyone thinks to the contrary.


Well I guess Vavle is wrong then . . . taking that some of the maps in DOD 1.0 and up have r_speeds of close to 2000. (charlie tops at 1850)

as i said in my posts above the part you quoted, this has been hashed and re-hashed to no ones satisfaction.. wars have been fought with less debate than we have allotted to this ideal..

*sighs*

can maps be made with r_speeds in excess of 1000 DAMNED STRAIGHT

will a large pc make a difference in how well one plays.. YES

will a large pc compensate enuff to make r_speeds a non-issue- NOT IN OUR LIFETIMES

bottomline folks, make your maps any way you wish, thats the joy of doing it, but when you require others to share it with you, remember that they might not be quite as enthusiastic as you... if you ask for honest feedback expect it.





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Re: Op4_Entrenchment
Posted by Gollum on Thu Feb 12th at 4:48pm 2004


? quote:
Any kind of feedback is most welcome!

Surely that is a complete lie.





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Re: Op4_Entrenchment
Posted by Gorbachev on Thu Feb 12th at 10:45pm 2004


? posted by Cassius
Indeed, HL textures can be used quite artfully - look at parts of ETC and a few areas in HL singleplayer.

What I mean...is that they should stay in HL single player, they're nice in their original context, but seeing a new map with old textures...no thanks.

[addsig]




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Re: Op4_Entrenchment
Posted by Crono on Fri Feb 13th at 2:10am 2004


Based on the maps using the original HL textures in a read world scenario:

The architects and construction teams who worked on Black Mesa must not have a very nice running record . . . everyplace they build gets infested by people killing each other, or aliens . . .

Also, I must of mis-read your post, Orph. I thought you were saying that high-end computers can't go past the 800 wpoly realm so I was retorting with an example.

It is sad that Charlie does reach 1850 or so, but if everyone could run it, there'd be no problem lol. (Don't respond to that last remark) [addsig]




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Re: Op4_Entrenchment
Posted by Orpheus on Fri Feb 13th at 2:21am 2004


you're pretty new to SP crono ( no insult intended)

you missed some pretty lively, and in the end, somewhat informative debates over the r_speed issue vs. machine specs.

i really wouldn't know how to search for them via leps search option, but i can guarantee, they will keep you entertained.

i faired poorly in them, tis why i tend to be conservative about the issue now..

frankly, i find it refreshing that you can post so well..

[addsig]





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