Gwil: yes, I'm bitchy of late. mostly it's the severe depression etc. etc. so.. sorry. although, my reply to Cassius wasn't nearly as nasty as his post about UnrealEd being "shitty". but i guess we're all used to it from him.
Gollum: thank you very much 
Orph:
*the third person stuff only works in 1player atm and is kinda limited/buggy
*that's world water, not entity, and you do get a little visual bug occasionally if you hover in the wrong spot
*yes you can fall off the cliff... but how are you still alive down there? the trigger_hurt should have obliterated you.
and to the other comments:
1) if you are going to have plants, don't give a token effort, increase the level by 20 or 30 times.. why would any temple have 2 plants in a 4 foot long trough/pot???
**agree. too bored with map to care.
2) keep the music, but why localize it to a tree? and whats its source?
**it's a singing tree. kinda like the singing bush the The Three Amigos!
3) why do some trees/bushes require your DLL's and others not?
**it's only the MODEL that requires them.
4) the textures are just to repetitive IMO.. put some dirt on the floor for christ sakes 
***agree. too sick of the map to care.
5) you can spare the r's, make the water look like water.. clear it up some..
***it used to be transparent func_water ages ago.. pretty, but it was laggy as all hell.
6) add some insect noises or at least some wind..
***there are birds outside the windows, wind on the balcony. to be honest, players don't even seem to notice this stuff when I ask them, it's probably all the gunfire drowning it out lol
7) the temple looks as if it were built yesterday, but was deserted.. add some clutter.. broken brick-a-brack maybe.. bust a damned crystal at least 
**I agree, too bored to care.
8) whats with the lava? it doesn't suit the map..
** I agree, wasn't my idea, no comment.
9) increase the sunlight level out doors, and bounce it a time or two more during rad.. your indoor areas have a few light glitches..
** I'll add a bounce or two.
10) i know you hate them, but some environmental sounds would fit.. you have large hollow areas with no noise echo's..
** you may be right for this map, but I don't have time to mess with this right now.
Anyway, I'm sorry to sound so apathetic, I just don't feel too hot right now. I have to get it done and zipped up in the next few hours, so.. yeah.
I appreciate the comments, though, Orph. I just don't have the energy or time to do much with most of them now (as I warned you).