Temple
Post Reply
Quote
Re: Temple
Posted by Orpheus on Sun Sep 7th at 2:53pm 2003


this is very frustrating jinx.. the capture screens seems to be disabled in this mod

i noticed a few niggles, but most important was the tree, the render mode is wrong, i can see all the brushes used in the construction of the leaves.. looks really aweful..

i will attempt to get a screen somehow.. and post it.. but i would really prefer the conventional method of capturing them..

[edit]

also, even tho i love to add custom sounds, and added a song to Double_Trouble, i feel that said song should fit the theme.. as my choice had, but your song, altho a good one, doesn't fit IMO... no offence..

but if you could tell me how to capture those screens, i would greatly appreciate it..

[addsig]




Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 3:06pm 2003


The problem is not the tree/map, it's that you need the new DoD dlls that support transparency in models to view it properly. This update will be included in the next HL patch, and I'll see about mirroring the DoD dlls separately for people if AHL v1.0 is out before then.

It's an annoyance, but the tree is much better than anything brush-based I'd prefer to use it even if people have to get the DoD dlls or wait a month or so for the new HL patch to fully enjoy it.

AHL supports screenshots, I dunno what you are talking about. Just go to console and type

bind x snapshot

where 'x' is whatever key you want bound.





Quote
Re: Temple
Posted by Orpheus on Sun Sep 7th at 3:17pm 2003


ok, thanx, it is rather annoying that this AHL had no config of its own.. i literally had to set up everything

still i now have screenshot access, so i will try to do the critique now..

excuse my ignorance, but all mods i have ever used (which admittedly are damned few) had the controls pre-set, i just had to edit them to my liking..

[addsig]




Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 3:28pm 2003


I love the music track, but I agree that rock doesn't quite go with a map like this. But Borg made it for just for the map, so it stays .

Here are the DLLS for transparency:
http://www.cryotank.net/remote/transparency_dlls.zip
they replace the dlls in your normal Half-Life folder. you might wanna back up your old ones, but there are no compatibility issues afaik and more mods/maps are using these kinds of models lately, figuring people can just get the dlls.

also, did you ever wonder about the etymology of the word "niggle"? look at what other words are beside it in the dictionary. actually, it looks like the "N word" was derived from it and 'niggardly', not the other way around, but it still doesn't quite sit right with me.

[edit] it should have the weapon slots and whatnot pre-bound. dunno about the movement/fire keys. I always have to change all that crap anyway, easier if it's blank to start  of course, I've been copy-pasting my old ahl configs from old betas so I probably didn't even notice lol.

[edit2] I am very engrained in the AHL scene, it's where I learned to map. I did Stormvale for the last beta, and worked on Snowmax some as well. That's part of why I'm going to UT stuff, the new Action mod is for Unreal.





Quote
Re: Temple
Posted by Orpheus on Sun Sep 7th at 3:34pm 2003


supply the word to replace it, and i will gladly adopt it for you.. altho you may have issues with it, i used it in reference to small issues usually unworthy of mention otherwise.. not racial..

my findings are few, and will post comments soon.. grand son requires my attention ATM and refuses to be 2nd place to some old map

nothing strikes me as blatant, but the repetition of the textures is uppermost, specifically the flooring..

anyways.. check back later

[addsig]




Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 3:45pm 2003


hehe sounds like trying to get me to stop using the word "gay". there's just nothing right to replace it with

screw the map, go play with your grandson. grandson. children. *shivers in fear*





Quote
Re: Temple
Posted by Cassius on Sun Sep 7th at 7:16pm 2003


? posted by Jinx

Besides, UnrealEd beckons!! 

I don't think that's possible for something like that s**tty to do...





Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 7:25pm 2003


I have had no complaints with it so far. It's more complicated, but UT2k3 is a lot more advanced than HL so what do you expect? And there are things about it that are a LOT nicer than WorldCrap.

Some people are just afraid of learning something new...





Quote
Re: Temple
Posted by Gwil on Sun Sep 7th at 7:30pm 2003


Jinx, you seem to be awfully angry and condescending of late Not an admirable quality I must say..

[edit - I dont mean it in a nasty way, just something I picked up on. I preferred the old, mellow Jinx )





Quote
Re: Temple
Posted by Gollum on Sun Sep 7th at 8:09pm 2003


I really like this map; it has that clean, professional feel that often comes with the better temple maps included with games

The screenshots give the impression of a lot of boxy rooms without good connections, but the map is actually really well connected and doesn't feel like "rooms + corridors" at all.

I liket the features you've added too - especially the sealing doors.  Good job.





Quote
Re: Temple
Posted by Orpheus on Sun Sep 7th at 8:19pm 2003


? posted by Gwil

Jinx, you seem to be awfully angry and condescending of late Not an admirable quality I must say..

hmmm, i noticed it back when cass and you were trying desperately to coax me and doc back into scrapping.. but since it was dropped after my last post, i felt it not worth bringing up.. but since gwil noticed to... i concur..

anyways as promised..

i dunno if any of this game is intended to be in the 3rd person, but it is how i initially loaded it for viewing and this was my first view.. quite ugly IMO..

video card glitch? i dunno, but at a certain level in this waterhole, the screen yellows out..

one definitely does not wanna fall outside map ... intentional?? maybe, but if not, you might consider clip brushes

IMO the map succeeds admirably in theme and layout, but fails miserably in atmosphere and ambience..

1) if you are going to have plants, don't give a token effort, increase the level by 20 or 30 times.. why would any temple have 2 plants in a 4 foot long trough/pot???

2) keep the music, but why localize it to a tree? and whats its source?

3) why do some trees/bushes require your DLL's and others not?

4) the textures are just to repetitive IMO.. put some dirt on the floor for christ sakes

5) you can spare the r's, make the water look like water.. clear it up some..

6) add some insect noises or at least some wind..

7) the temple looks as if it were built yesterday, but was deserted.. add some clutter.. broken brick-a-brack maybe.. bust a damned crystal at least

8) whats with the lava? it doesn't suit the map..

9) increase the sunlight level out doors, and bounce it a time or two more during rad.. your indoor areas have a few light glitches..

10) i know you hate them, but some environmental sounds would fit.. you have large hollow areas with no noise echo's..

anywho's.. it would be nice to have a fresh perspective guys.. someone else needs to look this one over.. maybe someone who's map jinx has critiqued.. *winks repeatedly..*

tis a very nice map jinx, but a bit thin.. it needs a bit of clutter..

 

[addsig]




Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 9:45pm 2003


Gwil: yes, I'm bitchy of late. mostly it's the severe depression etc. etc. so.. sorry. although, my reply to Cassius wasn't nearly as nasty as his post about UnrealEd being "shitty". but i guess we're all used to it from him.

Gollum: thank you very much

Orph:

*the third person stuff only works in 1player atm and is kinda limited/buggy

*that's world water, not entity, and you do get a little visual bug occasionally if you hover in the wrong spot

*yes you can fall off the cliff... but how are you still alive down there? the trigger_hurt should have obliterated you.

and to the other comments:

1) if you are going to have plants, don't give a token effort, increase the level by 20 or 30 times.. why would any temple have 2 plants in a 4 foot long trough/pot???
**agree. too bored with map to care.

2) keep the music, but why localize it to a tree? and whats its source?
**it's a singing tree. kinda like the singing bush the The Three Amigos!

3) why do some trees/bushes require your DLL's and others not?
**it's only the MODEL that requires them.

4) the textures are just to repetitive IMO.. put some dirt on the floor for christ sakes
***agree. too sick of the map to care.

5) you can spare the r's, make the water look like water.. clear it up some..
***it used to be transparent func_water ages ago.. pretty, but it was laggy as all hell.

6) add some insect noises or at least some wind..
***there are birds outside the windows, wind on the balcony. to be honest, players don't even seem to notice this stuff when I ask them, it's probably all the gunfire drowning it out lol

7) the temple looks as if it were built yesterday, but was deserted.. add some clutter.. broken brick-a-brack maybe.. bust a damned crystal at least
**I agree, too bored to care.

8) whats with the lava? it doesn't suit the map..
** I agree, wasn't my idea, no comment.

9) increase the sunlight level out doors, and bounce it a time or two more during rad.. your indoor areas have a few light glitches..
** I'll add a bounce or two.

10) i know you hate them, but some environmental sounds would fit.. you have large hollow areas with no noise echo's..
** you may be right for this map, but I don't have time to mess with this right now.

Anyway, I'm sorry to sound so apathetic, I just don't feel too hot right now. I have to get it done and zipped up in the next few hours, so.. yeah.  I appreciate the comments, though, Orph. I just don't have the energy or time to do much with most of them now (as I warned you).





Quote
Re: Temple
Posted by Gwil on Sun Sep 7th at 11:07pm 2003


? posted by Jinx

Gwil: yes, I'm bitchy of late. mostly it's the severe depression etc. etc. so.. sorry. although, my reply to Cassius wasn't nearly as nasty as his post about UnrealEd being "shitty". but i guess we're all used to it from him.

 

Aaaah okey Jinx, I knew there must be a good and proper reason behind it, cos I know youre a nice guy at heart Hope things cheer up for you soon, see that old Jinxeh mofo again, loving his music and his ladies





Quote
Re: Temple
Posted by Jinx on Sun Sep 7th at 11:19pm 2003


I'll do my best. I'm moving back home in a week, that should help I hope. I've been pretty bored, miserable, adn lonely here in Buffalo.



Quote
Re: Temple
Posted by Orpheus on Sun Sep 7th at 11:20pm 2003


? posted by Jinx

Orph:

*yes you can fall off the cliff... but how are you still alive down there? the trigger_hurt should have obliterated you.

that screen was taken as i backed over the edge milliseconds before impact with the trigger from hell

[addsig]





Post Reply