Well, it's about done after AGES. There are still a lot of things I don't like about this map, but most can't really be fixed without starting a new one. I guess that's the problem of working on a map you started a long time ago. But it will be in Action HL 1.0, so I'm pretty pleased since that means it will actually get enjoyed by some people.
I just took a lot of screenies; if people would like to take a closer look, I can put up a final beta tomorrow. Although I welcome input, this map is pretty much done; I can't do any major reworking, I just don't have the time or energy at this point. I just wanted to share it with you guys, since your input on the map, and some of the special effects in it, helped me a lot.
Central Room, upper level:
Central Room, lower level:
Lower Tree Room:
Crystal Generator:
Pyramid:
Long Hallway:
A small room with a lava pit trap:
Spike Pit room (pretty fun stuff mwahaha!):
The Balcony/Fountain:
Well, that's the Grand Tour I guess. The map plays really well in AHL, which is what it was made for. AHL has fast player movement, and it connects well, so it scales down to small games okay. Also, in rounded server modes doors start sealing off the big central room after 80 seconds- those who remain outside get nuked. The keeps rounds from lingering too long. And yes, that was a bitch to set up ![]()
I think I'm most proud of the special effects, though. I developed the sunbeam, water fountain, and cinder effects specifically for this map, and I've never seen them used before. Maybe I'll make 'prefabs' of them once the mod is out.
Anyway, hope it was an interesting tour ![]()



) i think this time we need to see what others can dig up first..




