Posted by THX-1138 on Mon Feb 16th at 12:04pm 2004
Download HERE
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Posted by THX-1138 on Mon Feb 16th at 12:15pm 2004

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Posted by Orpheus on Mon Feb 16th at 12:43pm 2004
i don't wanna be a stick in the mud, well yes i do, but not a big stick, but 800+k images are not looked upon kindly around here, no its not the image itself, we welcome almost any style map, but we still have a fair share of 56kers around.
if you need it, visit www.xat.com and get the jpg optimizer, its a godsend program, it will convert this .bmp to a .jpg for you, and decrease its file size by many times.. with no quality loss.
since you are new, we won't complain to much, if you replace it soonish anyways.. ![]()
a good thing to remember, .jpgs of less than 100k always.. preferably of the 50k variety at 800x600
[edit] i just noticed, some of your other screens are in excess of 1 meg.. do not forget those too..
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Posted by matt on Mon Feb 16th at 12:47pm 2004
Nice idea, hope it work out for you. Sort of like tron isn't it?
edit: Just looked at the map name and slapped myself.
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Posted by Pegs on Mon Feb 16th at 4:22pm 2004
Posted by Pegs on Mon Feb 16th at 4:49pm 2004
Posted by Orpheus on Mon Feb 16th at 5:02pm 2004
[image edited out per A_S]
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Posted by 7dk2h4md720ih on Mon Feb 16th at 6:32pm 2004
Posted by Orpheus on Mon Feb 16th at 6:50pm 2004
point?
the last screen has so little degradation, that it still shows the rooms in detail, yet is below the required 100k.. i could have increased, or decreased it, true enuff, but the only reason it is still at 74k is because of all the blue.. images with far more colors, and far more detail can be lowered to 25k and look good...
my point wasn't to be an ass, but to motivate the hard heads among us to think of the 56k members.
in fact, i have been rather patient the last year or so, and prolly longer, cause i have been promoting the xat program for almost??? 4 years perhaps..
still.. it is a bit OTT of me to post the last image, when you already had proved my point before i logged in..
i concede..
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Posted by THX-1138 on Mon Feb 16th at 11:20pm 2004
Now we got the image topic out of the way, comments on the glow itself? Anyone else try to come up with a good glow method?
Also, did this test room give you a feeling of the Tron glow? Not really the textures so much, but the glow itself? I cant tell if its too little of a glow, or the right amount.
Thanks
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Posted by Orpheus on Mon Feb 16th at 11:44pm 2004
IMO, without anything else in that screen besides all that blue, its really tuff to say.. it looks to bright to me, just looking at the screenshot..
tron was blue-yes
tron was not brilliantly so..
if i remember correctly blue wasn't even the dominant color either.. you might consider others.
and 200k is... well i got mine down to 74. the fact that they were not bmp, is unimportant, 800+ is tho.
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Posted by 7dk2h4md720ih on Tue Feb 17th at 12:09am 2004
Posted by THX-1138 on Tue Feb 17th at 12:22am 2004
The reason I am making this, is because I love Tron. I've seen it so many times, I can say that I am somewhat knowledgeable on it. I hope I don't sound like a jerk, I just want to make it clear that I am really trying my hardest to pull this off, and do a good job.
I have finished all of the upper base of blue, now I will work on the mid sections. This includes elevator area, and spiral down to basement.
Orpheus, if you would like, try to come up with some diff glowing methods. Try to get the brightness to where you think it should be. I would really like to see other peoples attempt at the glowing. Its not hard or anything, but I really want to get that "perfect" glow effect, and think if I get some input, the final product will be great.
Thanks
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Posted by Orpheus on Tue Feb 17th at 12:41am 2004
DAVE... shaddup
you've seen me upset.. *mumbles* asswipe
THX-1138,
honestly bud, i have no real interest in finding the right shade of blue, i was only saying, that with nothing else in there, its kinda hard to say for sure is all.
brightness debates have been here a time or two, with no clear winner, mostly because so many different gamma settings are possible with HL.. my advice tho is, since most people have theres set pretty high, i would go for a bit dim, in an attempt to counter any extra high settings.
i remember the movie, dimly, it was ok, nothing i would care to map for.. but original enuff to warrant doing.
i can offer some feedback, but critiques are no longer one of my main concerns... sorry
we do however have others as qualified as i, perhaps one of them could be convinced.
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Posted by Yak_Fighter on Tue Feb 17th at 1:35am 2004
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Posted by Juim on Tue Feb 17th at 2:18pm 2004
The concept is good, however you might be hard pressed to translate the Tron world properly with the HL engine. I would look into adding touches of color here and there and definitely make some animated textures so there seems to be life in the map. I believe I posted a tron shot here once:

I'm sure you've played the game, you seem to be off to a good start. Best of luck.
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Posted by Perin on Sat Feb 14th at 6:48am 2004
Posted by Forceflow on Sat Feb 14th at 11:46am 2004
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