2tron
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Re: 2tron
Posted by THX-1138 on Mon Feb 16th at 12:04pm 2004


Hello. I am working my butt off whenever I can with this map. I am still trying to figure out a good method of the glowing effect. I have tried different things such as env_beam, which somewhat worked. But now Im using func_illusionary. I have a test room map for you to try. Remember, this is just 1 room, nothing else. I didnt really try to texture it perfect, but just to get an idea. Let me know what you think.

Download HERE




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Re: 2tron
Posted by THX-1138 on Mon Feb 16th at 12:15pm 2004


In case you are lazy, and dont want to dl it, probably not even worth it to some, heres a screenshot of the test room:







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Re: 2tron
Posted by Orpheus on Mon Feb 16th at 12:43pm 2004


i don't wanna be a stick in the mud, well yes i do, but not a big stick, but 800+k images are not looked upon kindly around here, no its not the image itself, we welcome almost any style map, but we still have a fair share of 56kers around.

if you need it, visit www.xat.com and get the jpg optimizer, its a godsend program, it will convert this .bmp to a .jpg for you, and decrease its file size by many times.. with no quality loss.

since you are new, we won't complain to much, if you replace it soonish anyways..

a good thing to remember, .jpgs of less than 100k always.. preferably of the 50k variety at 800x600

[edit] i just noticed, some of your other screens are in excess of 1 meg.. do not forget those too..

[addsig]




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Re: 2tron
Posted by matt on Mon Feb 16th at 12:47pm 2004


Nice idea, hope it work out for you. Sort of like tron isn't it?

edit: Just looked at the map name and slapped myself.

[addsig]




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Re: 2tron
Posted by Pegs on Mon Feb 16th at 4:22pm 2004


Nice Mapping I quite liked Tron this would be a fun map to play. [addsig]



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Re: 2tron
Posted by 7dk2h4md720ih on Mon Feb 16th at 4:42pm 2004


300k image:


124k image:
[addsig]




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Re: 2tron
Posted by Pegs on Mon Feb 16th at 4:49pm 2004


You should really make all your images as small as possible, but make sure that they still look like they have the same quality. + the small images are quicker to load. [addsig]



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Re: 2tron
Posted by Orpheus on Mon Feb 16th at 5:02pm 2004


[image edited out per A_S]

[addsig]




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Re: 2tron
Posted by 7dk2h4md720ih on Mon Feb 16th at 6:32pm 2004


The point was retaining the image quality Jon. [addsig]



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Re: 2tron
Posted by Orpheus on Mon Feb 16th at 6:50pm 2004


point?

the last screen has so little degradation, that it still shows the rooms in detail, yet is below the required 100k.. i could have increased, or decreased it, true enuff, but the only reason it is still at 74k is because of all the blue.. images with far more colors, and far more detail can be lowered to 25k and look good...

my point wasn't to be an ass, but to motivate the hard heads among us to think of the 56k members.

in fact, i have been rather patient the last year or so, and prolly longer, cause i have been promoting the xat program for almost??? 4 years perhaps..

still.. it is a bit OTT of me to post the last image, when you already had proved my point before i logged in..

i concede..

[addsig]




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Re: 2tron
Posted by THX-1138 on Mon Feb 16th at 11:20pm 2004


Well, all my images are jpgs, not bmp. But any ways, sorry for the sizes, I got them all under 200k now, so let me know what you think. Should I go lower?

Now we got the image topic out of the way, comments on the glow itself? Anyone else try to come up with a good glow method?

Also, did this test room give you a feeling of the Tron glow? Not really the textures so much, but the glow itself? I cant tell if its too little of a glow, or the right amount.

Thanks




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Re: 2tron
Posted by Orpheus on Mon Feb 16th at 11:44pm 2004


IMO, without anything else in that screen besides all that blue, its really tuff to say.. it looks to bright to me, just looking at the screenshot..

tron was blue-yes

tron was not brilliantly so..

if i remember correctly blue wasn't even the dominant color either.. you might consider others.

and 200k is... well i got mine down to 74. the fact that they were not bmp, is unimportant, 800+ is tho.

[addsig]




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Re: 2tron
Posted by 7dk2h4md720ih on Tue Feb 17th at 12:09am 2004


Jon, I had originally posted a 81k image, but swapped it for that one because of the noticeable difference in quality. There's no use promoting image compressors when you can clearly see the difference imho. Didn't have to take yours down and I wasn't having a go at you so just calm the f**k down!!! [addsig]



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Re: 2tron
Posted by THX-1138 on Tue Feb 17th at 12:22am 2004


Ok. Well I just happened to use those textures because Im doing blues base first. I will include other colors for sure. As far as blue not being the dominant color, well that's not totally true. All the "good" guys had a blue glow to them, their suits that is. Bad guys, had red glow. The Tron world itself was made up of lots of colors. But a good amount of it, is actually bluish green. Depending on your video settings, the glowing color can be really green or really blue. I don't want to get all technical about it, but if you have the movie, check it out. The brightness is something I am aware of. I've tried making it really bright, and really dim. But there are some parts in the actual movie, where the glowing is really intense, like in the tanks and in the Recognizer. Im not sure if I make it dimmer, if it will still have the same effect.

The reason I am making this, is because I love Tron. I've seen it so many times, I can say that I am somewhat knowledgeable on it. I hope I don't sound like a jerk, I just want to make it clear that I am really trying my hardest to pull this off, and do a good job.

I have finished all of the upper base of blue, now I will work on the mid sections. This includes elevator area, and spiral down to basement.

Orpheus, if you would like, try to come up with some diff glowing methods. Try to get the brightness to where you think it should be. I would really like to see other peoples attempt at the glowing. Its not hard or anything, but I really want to get that "perfect" glow effect, and think if I get some input, the final product will be great.

Thanks




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Re: 2tron
Posted by Orpheus on Tue Feb 17th at 12:41am 2004


DAVE... shaddup you've seen me upset.. *mumbles* asswipe

THX-1138,

honestly bud, i have no real interest in finding the right shade of blue, i was only saying, that with nothing else in there, its kinda hard to say for sure is all.

brightness debates have been here a time or two, with no clear winner, mostly because so many different gamma settings are possible with HL.. my advice tho is, since most people have theres set pretty high, i would go for a bit dim, in an attempt to counter any extra high settings.

i remember the movie, dimly, it was ok, nothing i would care to map for.. but original enuff to warrant doing.

i can offer some feedback, but critiques are no longer one of my main concerns... sorry

we do however have others as qualified as i, perhaps one of them could be convinced.

[addsig]




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Re: 2tron
Posted by Dietz on Tue Feb 17th at 12:55am 2004


Layout is easy enough to learn...





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Re: 2tron
Posted by Yak_Fighter on Tue Feb 17th at 1:35am 2004


I think the blue in Tron was a lighter shade. It had more aqua and was not very bold.



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Re: 2tron
Posted by Juim on Tue Feb 17th at 2:18pm 2004


The concept is good, however you might be hard pressed to translate the Tron world properly with the HL engine. I would look into adding touches of color here and there and definitely make some animated textures so there seems to be life in the map. I believe I posted a tron shot here once:

I'm sure you've played the game, you seem to be off to a good start. Best of luck.





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Re: 2tron
Posted by Perin on Sat Feb 14th at 6:48am 2004


Pretty neat map. It reminds me of a cross between Buzzy Bots and Ricochet in a TFC form. Welcome to Snarkpit, and keep up the map work.



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Re: 2tron
Posted by Forceflow on Sat Feb 14th at 11:46am 2004


Looks awesome !




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