remove the unique textures and i see... rectangles.
<br>
<br>unique, yes, outstanding... not really.
<br>
<br>you have a chance here, don't waste it.
<br>
<br>[edit] i just realized this is a remake.. i reserve judgement[/edit]
Re: 2tron
Posted by Orpheus on Sat Feb 14th at 1:47pm 2004

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Posted by Orpheus on Sat Feb 14th at 1:47pm 2004
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Re: 2tron
Posted by Gollum on Sat Feb 14th at 4:59pm 2004

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Posted by Gollum on Sat Feb 14th at 4:59pm 2004
I love seeing new maps like this with an original theme. Okay, so the boxy design of 2fort makes the architecture a bit simple, but that's not the point. The point is that you're imposing your artistic vision upon a medium that is full of repetitive clones. It's a great idea to experiment like this, drawing inspiration from sources that are not just other HL maps.
<br>
<br>The screenshots show off some really neat design.
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Re: 2tron
Posted by Yak_Fighter on Sat Feb 14th at 7:30pm 2004

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Posted by Yak_Fighter on Sat Feb 14th at 7:30pm 2004
The MCP will not be pleased. It looks like you have the Tron look down.
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Re: 2tron
Posted by THX-1138 on Sat Feb 14th at 10:07pm 2004
Posted by THX-1138 on Sat Feb 14th at 10:07pm 2004
Thanks everyone for the feedback. Orpheus, Im not sure what you were trying to say? As for it looking simple, yes, it is. Its also 30% done:) It will look a lot better once I fully finish all the brushwork, and add all the nice glowy to it.
<br>
<br>I said I want to capture the feel of the Tron world, and to me, its somewhat simple. Lots of angles, not so much curves and whatnot. If you are a fan of the movie, and Im not talking about Matrix *wink* , you should know what it looks like. Also, its pretty hard to make the architecture advance, while having all the glowing going on. Im not some pro mapper, so maybe its easy to do if you know how. If anyone wants to give it a test, please go ahead. I would like to see alternate ways to get a good glowing effect. -End of line.
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Re: 2tron
Posted by Orpheus on Sun Feb 15th at 5:03am 2004

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Posted by Orpheus on Sun Feb 15th at 5:03am 2004
consider my comment 30% complete as well..
<br>
<br>i reserver judgement as i stated..
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Re: 2tron
Posted by KoRnFlakes on Mon Feb 16th at 9:28am 2004

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Posted by KoRnFlakes on Mon Feb 16th at 9:28am 2004
LoL, Thats actually quite neat. Obviously when its finished you wont really have to worry about playability because its such a popular map normally.
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Re: 2tron
Posted by Pegs on Mon Feb 16th at 9:38am 2004
Posted by Pegs on Mon Feb 16th at 9:38am 2004
TRON!!
Re: 2tron
Posted by SHeeP on Thu Feb 19th at 5:00pm 2004
Posted by SHeeP on Thu Feb 19th at 5:00pm 2004
indeed , mmmm im gonna go open tron2.0's editor
Re: 2tron
Posted by Gwil on Sat Feb 21st at 2:31pm 2004

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Posted by Gwil on Sat Feb 21st at 2:31pm 2004
get rid of the roof on the balcony, it'll screw up conc jumping :P
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Re: 2tron
Posted by bluebull on Wed Mar 3rd at 7:42pm 2004
Posted by bluebull on Wed Mar 3rd at 7:42pm 2004
pretty funky map m8, cant wait to see the finished product. It must be funny on the eyes in the editor
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