de_alert
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Re: de_alert
Posted by Wild Card on Tue Feb 24th at 9:13pm 2004


Hey guys, just wanted to let you know (not that Im boasting, that is not my intention) that my competition map is almost done.

I kept to the original idea of a mountain top so I put a rather large area outdoors (including one of the bomb points) so I have yet to compile! Yes, I am a fool, lol. I know.

Was wondering where you guys were at.

Once I get the outdoor area closed up (say, tomorow or Friday) I'll post some screens for ya.

[addsig]




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Re: de_alert
Posted by scary_jeff on Tue Feb 24th at 10:38pm 2004


Not much to say really until you get some screens up...



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Re: de_alert
Posted by Leperous on Tue Feb 24th at 11:47pm 2004


So, this Security Fence then.



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Re: de_alert
Posted by Orpheus on Wed Feb 25th at 12:29am 2004


? posted by Leperous
So, this Security Fence then.

*imagines "ba da dum" of the drum, after a very poor joke*

man, its so cool when i ain't the one making them

[addsig]




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Re: de_alert
Posted by Wild Card on Wed Feb 25th at 3:41am 2004


? posted by Leperous
So, this Security Fence then.

How the f*ck did you know? Seriously? No joke, I have security doors troughout the level.

[addsig]




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Re: de_alert
Posted by Myrk- on Thu Feb 26th at 1:32pm 2004


Can we see pics of this almost completed map?! [addsig]



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Re: de_alert
Posted by Wild Card on Fri Feb 27th at 1:16am 2004


Comming tomorow, gotta compile first, and even before that, add lights (so as not to upset the great Orpheus) [addsig]



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Re: de_alert
Posted by Leperous on Fri Feb 27th at 11:39am 2004


Heh, well don't think that this website is for your sake and that I don't use it for anything. I r h4x3d into your webcam.



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Re: de_alert
Posted by matt on Fri Feb 27th at 12:54pm 2004


what did you see?



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Re: de_alert
Posted by scary_jeff on Fri Feb 27th at 4:28pm 2004


? quote:
Once I get the outdoor area closed up (say, tomorow or Friday) I'll post some screens for ya.


No screens... I feel so cheated




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Re: de_alert
Posted by $loth on Mon Mar 1st at 5:32pm 2004


hmmm......only got 30 days of mapping left for your submission date then?
u going to post any screenies or make us wait?

[edit] its gone tomoro [i assume that was thursday] and friday, screenies plz?i like play testing cs maps!

[addsig]




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Re: de_alert
Posted by Cassius on Tue Mar 2nd at 2:41am 2004


NO SCREENZ NO BEANZ LOL!Ol1!L!O!LO!l11111 [addsig]



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Re: de_alert
Posted by $loth on Tue Mar 2nd at 7:30am 2004


? posted by Cassius
NO SCREENZ NO BEANZ LOL!Ol1!L!O!LO!l11111

lol

do u like beanz?

[addsig]




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Re: de_alert
Posted by Wild Card on Tue Mar 2nd at 7:37pm 2004


Ok, I have some problems. When I export to .MAP, it exports, then when I open up the .MAP file, it gives me the usual "bla bla solids not created" error, but the funny thing is, hammer crashes after this.

I think I know what causes the problem, lemme check.

[addsig]




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Re: de_alert
Posted by 7dk2h4md720ih on Tue Mar 2nd at 7:44pm 2004


Stop stalling or we'll break your legs. [addsig]



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Re: de_alert
Posted by Crono on Tue Mar 2nd at 7:48pm 2004


.........yeah *grabs stick Gwil was beating me with earlier* .... [addsig]



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Re: de_alert
Posted by Wild Card on Tue Mar 2nd at 8:20pm 2004


I aint stalling you fools I've had an uber busy week. I can send someone the .RMF tonight if they are desprate enough and willing to fix that and compile, lol. Mind you there are custom textures like *almost* no tomorow.

I've had rifle team practices every night for the last 5 days (I made the team!) lol. I have cadets tonight also. Tomorow there is shooting again, but I'll have time to fix the map.

And I dont think you guys want in-editor screens do ya

[addsig]




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Re: de_alert
Posted by Wild Card on Tue Mar 2nd at 8:54pm 2004


Sorry for the missing texs.

The lights can be turned off as well.

[addsig]




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Re: de_alert
Posted by 7dk2h4md720ih on Tue Mar 2nd at 9:34pm 2004


In editor shots are one thing, but holy crap no textures lol.

I sent you a pm of it in .map format, worked fine for me. Let me know if the entities came through intact.

As for the screens, everything looks a tad blocky, there's few small details. Some railings in the first screen would be nice.

Nice work so far. [addsig]




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Re: de_alert
Posted by $loth on Thu Mar 18th at 7:48pm 2004


Only 13 more days till release, ignorin the fact that theres no textures, the map looks v.nice, you've obviously got a way of dealing with architecture [addsig]




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