Re: [map] dm_tw_twist_towers_pro_x
Posted by ffjakebrake on Tue Jun 16th at 3:45am 2009
I love your maps, and we just playtested tw_towers and fishsticks. Fishsticks performance was marginal, but our clan members really like the map so we are going to put it in the cycle. Towers was unplayable once the trains were moving so I am glad to see you have removed them! I will give this version a test and hopefully run it on our servers! You are very talented with very imaginative and refreshing design. As long as you focus on map performance moving forward I believe your maps will see significant server usage and success!

ffjakebrake
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Registered: May 12th 2009
Location: Lake Tahoe, California
Re: [map] dm_tw_twist_towers_pro_x
Posted by ffjakebrake on Sun Jun 28th at 3:39am 2009
I have had this map up on my server for a week now and here is some additional feedback from many players that I have to agree with:
- In the elevator rooms, make teleports in ALL rooms. In the current version, players are getting stuck in the elevator constantly as other players on different floors are calling for it!
- Eliminate some the HL player sound files as they tend to "loop"too much and become annoying.
- Eliminate many of the weapons and make their placement more strategic
- Make the underground area more accessible with less damage. Maybe make it a trap, but the default should be that it is accessible with no player damage.
If you are able to make these changes, especially with the elevators, then this map will be significantly more playable! Keep up the good work!

ffjakebrake
member
16 posts
0 snarkmarks
Registered: May 12th 2009
Location: Lake Tahoe, California