Re: [map] DM_Campana
Posted by sgtfly on Fri Jun 26th at 7:55pm 2009
Oooppps! It's not a Call of Duty map it's a HL2DM map.

sgtfly
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Re: [map] DM_Campana
Posted by RedWood on Sat Jun 27th at 3:38pm 2009
The architecture look realistic and entertaining. Thought the scale might make play difficult.
The lighting in the pics leads me to believe you have a leak somewhere in your map.

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Reality has become a commodity.
Re: [map] DM_Campana
Posted by sgtfly on Sun Jun 28th at 2:26pm 2009
Yes it is, the building was built in the 1937, so as we all know during that time everything was built large scale. I figured to try and do it on the same scale.
Also I haven't completed all the walls and doors yet it's really very incomplete at this time. I'm trying to pull all this from memory as I said and plan on adding more to break it up and make the gameplay better.
I wanted to keep the building as true as I could to the original simply for the reason that I didn't feel making it smaller did it justice, but maybe after this is done I'll shrink it some and see if it works better as a gameplay map.
Yeah the lighting is kinda weird I agree. I have experimenting with it and it's definately not finished.
I figured this would mostly be for as I said large groups of players or team play. Hopefully it will work in that way.

sgtfly
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Occupation: 5 more years of BS and I'm done. WOOHOO!