Re: [map] dm_diehard
Posted by reaper47 on Thu Aug 6th at 10:22pm 2009
Yea, I remember Die Hard Trilogy. Fun game!
The map looks good. Rather simplistic, layout and setting-wise, but the architecture, lighting and texturing fits and throwing a ton of cars around might be quite entertaining. What does the button in the control room do?
A few minor things: Brightness is too high for most of the lights. I'm also not a big fan of having lights in all colors of the rainbow, but that's more of an aesthetical thing. Try to use more varied texturing instead. I tend not to use ragdoll props in HL2DM since I'm always afraid of them causing considerate lag spikes (tbh, I never tested it). Last but not least, no matter how much stuff you build around it, the layout is still a box, which is not that exciting.

reaper47
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Location: Austria
Re: [map] dm_diehard
Posted by Riven on Fri Aug 7th at 4:55am 2009
Yea, I agree, this feels almost like a kill-box somewhat. It does have some redeeming qualities though.
I think it could use a better texture pass over it. (Try not to use such over-scaled textures so close to the player, instead vary the textures lining the walls to get a much more interesting look.
One thing that caught me off-guard the most, and what I think you should fix no matter what, but that's all the dynamic lights you have turned on in the map. They are very costly on processing power to render in the Source engine and should be used sparingly only for special effects really (IMO). You should go into the flags properties of each point_spotlight entity and turn off (uncheck) the dynamic light option. -There are way too many!
Otherwise, it's an all-right map with bland gameplay layout. Not bad for a first map (considering you have a custom texture or two in there). Gets a plus for interesting lighting though!
BTW, you need to add this map to your profile by clicking on the 'control panel' link at the top of the site (when logged-in) and then clicking the 'maps' tab and selecting 'add map' button and filling out all the form fields to officially add this map to the database and upload it to Snarkpit as well so that it will appear on the front page! We don't want floating maps in the forum! -Help other users find your maps by adding them!

Riven
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Re: [map] dm_diehard
Posted by haymaker on Fri Aug 7th at 2:12pm 2009
Ill just point out that map designs like this are self-destructive in terms of performance, I can tell even on my new build that this will be a laggy mess online. Plus there really isn't a lot going on for gameplay mechanics.
Your finishing detail is very good, though, take what you've learned about that and apply to your new optimised-in-the-design project...

haymaker
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