[map] dm_castle_overload2
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Re: [map] dm_castle_overload2
Posted by [RDC]Twitch on Sun Aug 16th at 3:15pm 2009


This is a a discussion topic for the map "dm_castle_overload2" by [RDC]Twitch which can be found here



Map description:



This map evolved from [RDC]Spook's castle map for half-life 1. I remade his map and created 5castle_v3, then remade that and created castle_overload. While porting and rebuilding this map for HL2 Deathmatch, I decided to cut a lot of the areas out. The map has far less areas and secrets as compared to my half-life 1 version. I cut the fat out of the map in hopes to see the map used on more servers. Cutting out certain areas
will bring the fight back out to the main open area and enable smaller servers to run the map.



Map screenshots:



Screenshots for: dm_castle_overload2


I didn't do much testing to find errors because i don't play the game much anymore and I don't know anyone with a hl2 server willing to test it. I'd imagine the main issues will be weapon placement.




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Re: [map] dm_castle_overload2
Posted by Kampy on Tue Aug 18th at 7:44am 2009


haha I remember having played this map (the HLDM one) a lot with a friend of mine. haha it was fun to find all the secrets.



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Re: [map] dm_castle_overload2
Posted by G4MER on Tue Aug 18th at 4:44pm 2009


Well is Kampy likes it it must be good!



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Re: [map] dm_castle_overload2
Posted by Kampy on Tue Aug 18th at 5:32pm 2009


thanks for your trust ^^ I remember the original as a very strange, not sophisticated, but not totally crappy designed, very confusing, huge map with a lot of secrets, camping, dead-ends and teleporters, but- maybe because it was such an unusual concept- we enjoyed it very much.



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Re: [map] dm_castle_overload2
Posted by ffjakebrake on Sat Aug 22nd at 3:25am 2009


Ah, classic map! Can't wait to try this out for HL2!!



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Re: [map] dm_castle_overload2
Posted by [RDC]Twitch on Tue Jul 27th at 6:03pm 2010


Any feedback is much appreciated. Thanks!



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Re: [map] dm_castle_overload2
Posted by Condus Mundus on Tue Jul 27th at 6:36pm 2010


I gotta say this is probably my favorite of all HL2DM maps here at the Pit. The new atmosphere to the map is very refreshing after playing the old HLDM one for so long. The balance is also still very good considering the abundance of crossbows and rpgs.

I wish you would've kept a few more secrets than what are in the map now. It was almost dissapointing not being able to hide/hunt your opponent for 15min without setting foot in the same room more than twice (one of my favorite things about the HLDM version).

All those custom decals (I assume?) where a nice touch. Along with the very well executed displacement work. Also, the indoor pool's new trap was suprising and very funny to say the least.

Great job with the HLDM to HL2DM conversion smiley smiley smiley .



Now remember kids. Asking questions is a good way to get censored by the government.




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