Re: [map] dm_funsciencelabv2
Posted by kvackabill on Tue Nov 17th at 3:31pm 2009
i've updated the map changed the doors so they toggle instead of closing on they're own, (I realize that can be annoying). Also put some more cover in the hallway.. smiley

kvackabill
member
17 posts
20 snarkmarks
Registered: Nov 11th 2009
Re: [map] dm_funsciencelabv2
Posted by Riven on Tue Dec 8th at 9:13am 2009
The map was pretty fun (although I only played it by myself). I liked the laser pit, I'm sure that would be pretty fun to torment people with, the only thing though is I don't see why anyone would go down there in the first place? What incentive are you giving people to enter this 'death trap'? the benefit should outweigh the cost. but I see none.
I really liked how you included some ambient sounds for certain locales. As small as this map is, it was very well done.
Only thing I wish you could have made was some kind of scene outside the window. I think there could have been something to look out at, to give semblance to the place. A setting to add to the name.
All-in-all it's a nice tightly packed dm map with plenty little features to keep a group of say about 4-8 people entertained. great map!

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Re: [map] dm_funsciencelabv2
Posted by kvackabill on Thu May 13th at 10:45am 2010
Thanks man! Glad you liked it..

kvackabill
member
17 posts
20 snarkmarks
Registered: Nov 11th 2009