Re: [map] Forage - Survival
Posted by RabidMonkey777 on Fri Feb 5th at 11:03pm 2010
Thanks for the feedback! I'm looking at porting this over to scavenge for L4D2; I think the open-ended design should be well-suited for scavenge gameplay.
My thoughts behind the house were to make it cluttered in contrast to the open area of the street and yard - through some early tests I noticed it's pretty easy to run around outside and kill the tanks/special infected, but without a solid plan of action players tend to get swamped by the hordes, either after killing the tanks or trying to fight them off. The house played just the opposite - players seemed to kill the regular infected easily from multiple spots within the house, but had a harder time fighting off the tank because it's a lot more confined. I have a few small things with the nav graph to fix and want to release a new version alongside the L4D2 version; I'll take a look at the pathways inside of the house and see if I can't clear them up abit more to encourage easier mobility for people who want to hide inside.

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
<A HREF="http://www.rabidmnky.com" TARGET="_blank">Personal Website</A> - <A HREF="http://www.blackmesasource.com" TARGET="_blank">Black Mesa</A>