Re: [map] dm_rain
Posted by Le Chief on Wed Jan 13th at 11:33am 2010
I'd say it's something on your end in that case. What graphics card do you have? What settings did you use for the fog?
I have an nvidia 9800 gt.

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Re: [map] dm_rain
Posted by popcornjake on Wed Jan 13th at 12:24pm 2010
I uploaded another version that I'm calling beta 2, it's identical to the first only with the fog removed.(the new version will appear only as a filefront mirror for the next few hours, I do not have enough bandwidth at the moment to upload it twice)
The env_fog_controller was configured as follows:
Fog Blend: Yes
Fog Start: -400
Fog End: 5000
Fog Max Density: 0.3

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Re: [map] dm_rain
Posted by popcornjake on Wed Jan 13th at 10:32pm 2010
Just popping in to let you guys know, beta 2 is now on the snarkpit servers too.

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Re: [map] dm_rain
Posted by haymaker on Thu Jan 14th at 1:31am 2010
fog and rain showed up fine on my machine, hd4850
Really nice authoring here, you have a good handle on the hl2 ethic. I should urge you to consider other games to map for though, as you are flogging a dead horse with really expensive stick here.
Also I have to say that although this is an excellent production it suffers from a great many gameplay flaws, which is unfortunate. I've ran around css maps with similar designs, maybe this would be better off ported to that?

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Re: [map] dm_rain
Posted by ffjakebrake on Sun Jan 17th at 6:25pm 2010
Nice looking map! I will give it a playtest in the next week or so and then run it on our [FF] servers if all is well! Despite what was said earlier, there are still plenty of HL2 DM players who appreciate your efforts!

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Re: [map] dm_rain
Posted by popcornjake on Sun Feb 28th at 8:47am 2010
I uploaded a final bsp with a new name and a score of new changes.
I didn't add the second floor for various reasons, but there have been a lot of bugs squashed in the final version.
Grab it and enjoy!

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Re: [map] dm_rain
Posted by Yak_Fighter on Tue Mar 2nd at 7:08pm 2010
It is very disappointing that you did not post an updated beta for us to take another look at, as a cursory glance of the finalized map I had last night revealed at least 15 issues that would take ten minutes total to fix that would improve the flow even more. Also, the lack of a proper readme is puzzling, as that too takes about ten minutes to make.
As for not improving the layout... well that's a big mistake, but I can understand the difficulty of having to tear up all your visual work and not wanting to go through that. That is why it is important to have a solid, well-tested layout in place before going into the details, so you don't have to change large swaths of your map and dump hours of hard work.
A layout is what makes a map, not the pretty architecture. That can be a bonus on top of a good layout, not a replacement for it. That is something to keep in mind for your next map.

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