Added by...
zeroy
Key Authors
ZeRoY
Chaz
Author's Readme/Notes:
Mp_sharqi_day by Zeroy
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This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.
All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:
http://www.zeroy.com/tacticalnight/index.php?topic=96.0
Email: zeroy99@gmail.com
NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!
Changes in this version:
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- New minimap
- New Loadscreen
- TV Station sides can be accessed again
- Added way around the hills between Axis spawn and TV Station
- Removed Leaking/Explosive barrels (issues with oil decals)
- Added breakable glass to the Double container
The map
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It took well over 200 hours from start to finish (started on 19/01/08)
* 11 Fx are used in the map
* Scripts used for elevator, breakables, fan spining
* 146 Textures in use
* 963 terrain patches (including blending layers)
* Near 14000 models placed in map (not unique
)* Compile time of about 4 hours
note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0
Gametypes
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This map supports: DM/TDM/DOM/SAB/SD/KOTH -- it does not support Oldschool mod.
If you run AWE4 you can enjoy CTF/CTFB/HTF as well
Installation
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To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)
Extract the zip in cod4_root folder
Copy "mp_sharqi_day.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_day' in console or add the map to your servers rotation.
For Server Admin - Fog
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To enable/disable fog on the map:
add this line to your server config file (i.e server.cfg)
For DAY version:
set mp_sharqi_fog_on "1" // Enable fog on map
set mp_sharqi_fog_on "0" // Disable fog on map
For NIGHT version:
set mp_sharqi_n_fog_on "1" // Enable fog on map
set mp_sharqi_n_fog_on "0" // Disable fog on map
Note that if you don't use the dvar, fog will be disabled.
Credits
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Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs
All the modders/mappers for the great help on various bits, especially Wakka/Marshall
And of course Infinity Ward for supplying the tools/materials to make this map! Map screenshots: Screenshots for: sharqi peninsula day





