Re: [map] Pub Crawl
Posted by jarhchief on Mon Apr 5th at 8:32pm 2010
Thanks for the review Niborius, I started the map about 3 days ago, and have been working on it constantly. You've spotted a few things i've missed that i'll fix xD
Will update again tomorrow
Not sure why the commons don't spawn though

jarhchief
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Registered: Dec 23rd 2009
Location: UK
Occupation: Student
Re: [map] Pub Crawl
Posted by jarhchief on Tue Apr 6th at 1:10pm 2010
Update Logs:
V.0.8 changes:
-More infected hiding places.
-More infected ladders.
-Lowered the balcony railing slightly.
-Changed 3d skybox to a better looking one.
-Added sound to far generator box.
-Updated The pubs interior.
-Updated Pub Exterior.
-Spread cans out more evenly.
-fixed, and added more Med packs, Adrenalin, Pain Pills, Guns, Melee weapons, Defibs into the map.
-Added more windows, also with infected ladder into some.
-Added more Door frames.
-Added break walls, And The visible sign of a breakwall for infected players to hide in, and commons to spawn in mobs from.
-Added more lights upstairs, and onto the balcony.
-Moved some cans around into better positions, gameplay wise.
-Added crashed truck in car park, to break up LOS, Add more common spawns/infected player chance to hide behind it.
-Finished Upstairs area.
-Added vent in bars, backroom.
-Textured all the bathrooms.
-Commons now spawn on the map.
-Fixed weapons not spawning in map.
-Updated vpk files
v.0.9
-Added Survival Gamemode.
-Few small texture fixes.
-Optimization. (NoDraw on unseen faces)
-Some item fixes.
-Fixed Bots not climbing stairs in Pub.
V.1.0
-Editied Fog, and skybox to look better.
-Made Scavenge Cans only spawn in Scavenge, and not appear in Survival.
-Generator now also only appears in Scavenge. and Not in survival.
-Clip Nodes on small ledges, and hedges clip.
-Fixed window of right of pub.
-Props in side, and lights out side now fade away from a more realistic distance.
-Added some more small decorations into theinterior of the pub, like pictures, and more plants.
-Nav improvements, Commons should spawn more in game, and get stuck less.

jarhchief
member
17 posts
50 snarkmarks
Registered: Dec 23rd 2009
Location: UK
Occupation: Student
Re: [map] Pub Crawl
Posted by jarhchief on Fri Apr 9th at 5:14pm 2010
V.4 (Update)
-Changed Bsp name to reset survival times for final version of map
-Fixed pipe bomb and molotov counts, so they only give out 1 not 5
-Fixed the map some times having texture errors in some places
-Placed a magnum in the map
-fixed survivors clipping infected ladders

jarhchief
member
17 posts
50 snarkmarks
Registered: Dec 23rd 2009
Location: UK
Occupation: Student
Re: [map] Pub Crawl
Posted by Niborius on Tue Apr 20th at 5:17pm 2010
Here is my review I wrote originally on l4dmaps.com, I am placing it here as well to let everyone know this map has increased a lot since my last review.
Pros:
- Very fun to play in scavenge
- Nice weather effects
- Gas cans spawn at positions you expect them to be at
- Very playable for both the survivors and the special infected
- Great atmosphere.. Really feels like you're there.
- No problems with nav meshes
Cons:
- No displacements (doesn't change the fun of the map though)
- Survivor mode is not near as fun as scavenge on this map (not your fault probably)
- You can feel the infected ladders as survivors
- Could use a 3D skybox with background buildings
Conclusion:
I've played this map plenty of times with you and those times where just great. This is definitely my favorite scavenge map now. I have to admit I haven't played scavenge so much though, just a bit on Dead Center and The Parish.
The bots never get stuck.. same goes for the infected.
I think the map could use a 3D skybox though with some buildings or something.
The size of the map is great as well.
Good job on this map, there are some cons but I am sure you can work those out in your future projects.

Niborius
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Registered: Mar 23rd 2009
Location: The Netherlands