This is my first map ive released, it took a few months to make.![]()
Over the next week[or 2] i will release 2 other CS maps aswell
some feedback would be nice ![]()
This is my first map ive released, it took a few months to make.![]()
Over the next week[or 2] i will release 2 other CS maps aswell
some feedback would be nice ![]()


as master dave said, it is best if you post incomplete maps, its far easier for you to incorporate anything we might tell you that way.
your improvement may, or may not be dependant on our advice, but it is a fact that a few of our members do not post many beta's and their progress has been slow indeed, a few have never advanced at all, sadly.
snarkpit doesn't really concern itself with completed versions near as much as work-in-progress maps, it shows us ( the ones who care ) that you are more apt to be receptive of our advice if a map is unfinished, the alternative is a map already done and, well our collective experience will pick it to pieces, and usually ends up with the new mapper leaving in a huff.
looking at the screens, i see potential, but i also see extreme n00bism.. the details are in place, but poorly executed so to speak.
anywho's, a great 1st map none the less, far superior to mine.. the difference is, i had none of the advantages the snarkpit allows you 5 years ago.. use your resources wisely.
[addsig]
| ? quote: |
| but poorly executed so to speak. |

lemme see if i can do this again, i am a bit out of practice in my critiquing.. my advice, for what its worth, dig up some of my old critiques.. they are numerous and pretty indepth, some might answer a few of your questions.

this room/area.. its a box, with stuff tacked to the inside walls, not Incorporated into the room, but glued to the walls ans such.
make alcoved for the valves, make indentations in the ceiling for the door.. make the floor multiple elevations, in other words, don't just attach everything to the pre-existing walls.. make them look like they belong, not added to fill in space.
hope that made sense..
[addsig]
"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside ![]()


| ? posted by Leperous |
|
"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside |
yeah, what he said ![]()
its a fairly simple concept, but kinda hard to make a reality..
[addsig]

| ? quote: |
| thanks for those great words of wisdom orph, but what do u exactly mean by :quote:but poorly executed so to speak.:unquote:? so that i can improve up on in my next map
|
lol okies, thanx,
/face goes red with n00bieness
[addsig]
ok...so i have taken all of ur comments into thought and changed my mind, i have taken the download link off [well just about to ] and will edit the map over the next few weeks.
TBH Mapping is harder than it looks as i have now found out.![]()

| ? posted by Orpheus |
|
this room/area.. its a box, with stuff tacked to the inside walls, not Incorporated into the room, but glued to the walls ans such. make alcoved for the valves, make indentations in the ceiling for the door.. make the floor multiple elevations, in other words, don't just attach everything to the pre-existing walls.. make them look like they belong, not added to fill in space. |
Totally true! The space should be more animated. But I like the ambiance in the images, your choice of textures, and the lighting. Good work! ![]()


| ? posted by Myrk- |
| In the 1st pic is there a hole between the rock cliff edge and the building which is seeping light? |
i dont think that there is, the enviroment light is directly above the first pic
[addsig]

| ? quote: |
| or the result of enclosing the map in a big box to solve a leak - not a good idea. |
if you mean that the sky is a big hollow box around the map then yes it is *me hides in shame of being noobed at*
[addsig]

| ? posted by beer hunter |
| /slaps you for being naughty Don't get too hung up on it, its prolly one of the easiest fixes to get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc. |
/me rubs self where been slapped
Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]

