Cratesis
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Re: Cratesis
Posted by beer hunter on Wed Mar 10th at 1:14am 2004


It needs more crates

Some textures, especially the crete_ and tnnl_ ones on the floors, are bland, something with more detail and dirty looking will look better.

Control room and stairs leading up to it are too small/narrow and not very nice. Would be more interesting with a bigger control room that overlooked the box machine room.

Scrolling sky fx looks trick but isn't very noticeable.

The corridor at low level between the crate storage and machine rooms is too long IMO.

The rooms are pretty big but the map feels a bit limited in where you can go, could prolly do with more paths between the rooms to give players more options.

The molten metal looks very nice and i like the idea of using a conveyor to get around the map, saves me having to walk




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Re: Cratesis
Posted by Tracer Bullet on Wed Mar 10th at 1:49am 2004


I should have mentioned this at the beginning, but I have been reminded by all the praise it has recieved. I got the molten metal texture from Money Shot through the SPLA map project. I do not know if he made the texture or if he found it somewhere else. in any case much of the coolness of that feature is due to the texture, and he deserves the credit if it is indeed his... Again I'm sorry I neglected this credit at the outset.

Yes, those boxy stairs and control room will have to go...I canot have the control room over-look the machiene though because my r_s are already at the edge of acceptability due to the size of the room.

There is a third main area planned which will drasticly improove connectivity.

As practicaly everyone has mentioned it, I will definatly look into better textures.

[addsig]




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Re: Cratesis
Posted by JFry on Wed Mar 10th at 10:49am 2004


Lots of boxes in this one. The first pic is a bit too /_ shaped and looks unnatural. The idea about inverting the walls sounded good. Second pic could use some contrasting light coming out of the tunnel with the upper platform. Third pic is very nice and could use some flood lights to show it off, hehe. Perhaps some moving mechanical parts and steam if you don't already have something like that. Not sure if that would lag it tho. The fourth pic is absolutely amazing. I agree about the glass but aside from that this is a great scene. The final pic is nice but it could benefit from something to offset the light. Maybe a row of red lights on the machine's track. All in all the architecture is very clean. Don't forget the cockroaches.





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Re: Cratesis
Posted by Tracer Bullet on Mon Mar 22nd at 5:28pm 2004


*Update*

I haven't yet done any revision, only expansion. all of the geometry is basicaly complete, I "just" neeed to retexture everything and light it properly.

[addsig]




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Re: Cratesis
Posted by Jinx on Mon Mar 22nd at 7:04pm 2004


looks really cool. and yes, new textures are a must. especially for that default HL rock texture, which makes me want to vomit every time I see it



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Re: Cratesis
Posted by Vash on Mon Mar 22nd at 7:11pm 2004


That first picture is simply amazing. The lighting and the feel [addsig]



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Re: Cratesis
Posted by Gollum on Mon Mar 22nd at 8:17pm 2004


Agreed - the lighting in pic#1 is very atmospheric; it describes the shapes well.



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Re: Cratesis
Posted by ReNo on Mon Mar 22nd at 8:24pm 2004


I concur, and I'd almost go so far as to say the default rock texture suits the room too....almost [addsig]



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Re: Cratesis
Posted by Tracer Bullet on Mon Mar 22nd at 9:28pm 2004


I was pretty suprised by how well that texture fits as well. I guess the orange lighting really helps out.

I'm realizing that the gamma on my computer must be really hihg, because looking at the second two screens form a different computer, I can't see anything at all! how dark do they appear to you guys?





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Re: Cratesis
Posted by KoRnFlakes on Mon Mar 22nd at 10:01pm 2004


if ti wasnt for the crappy glowing water, that 2nd img would look very good. [addsig]



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Re: Cratesis
Posted by Adam Hawkins on Mon Mar 22nd at 10:28pm 2004


I likes the architecture - lots of nice variations on the standard 90 degree angles. The only criticism I have is with all the nice curves and such, the road going up the cliff-side looks a little awkward with 90 degree bends. Curve it up You know you want to! [addsig]



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Re: Cratesis
Posted by Tracer Bullet on Wed Mar 24th at 12:31am 2004


The retexture and lighting are as complete as I can make them. I've run out of ideas there so fire away.

I'll have an updated download available later this evening.

[addsig]




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Re: Cratesis
Posted by ReNo on Wed Mar 24th at 12:43am 2004


I think I actually preferred the rocks as they were before, but otherwise that is an uber improvement, particularly in the first 3 pics. Please change that lava texture (the static one, not the scrolling one) though, it looks s**t imo

The last screenshot is a bit simplistic I reckon, and it uses that brown light texture when none of the surrounding architecture is brown. The inside corner bit also looks odd - I realise it is just the indents clipped to a corner but it looks awkward, I think you should consider revising it.

All in all, looking good

[addsig]




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Re: Cratesis
Posted by ReNo on Wed Mar 24th at 12:49am 2004


Damn, double post

And I meant to say, the floor in that last shot looks bad too, you should try other textures.

[addsig]




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Re: Cratesis
Posted by 7dk2h4md720ih on Wed Mar 24th at 1:05am 2004


That arch in the doorway in the third screen looks bad, vertex manip it. [addsig]



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Re: Cratesis
Posted by Vash on Wed Mar 24th at 1:10am 2004


There we go Tracer , living up to your full potential. [addsig]



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Re: Cratesis
Posted by Tracer Bullet on Wed Mar 24th at 1:57am 2004


*updates to do list* [addsig]



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Re: Cratesis
Posted by esechre on Wed Mar 24th at 3:04am 2004


really good, especially hte first screen, really nice except arch doorway, i think it would look better if curvy, but looks like youre goiing with that theme or soemting.. Keep it up

-BB

[addsig]




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Re: Cratesis
Posted by scary_jeff on Wed Mar 24th at 10:43am 2004


Wow! It looks great The only thing I think you should do is scale up the lava btexture a bit, ecause it repeats very obviously. A higher detail texture for the floor of the last shot would be good to, but that's not a big deal to me.



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Re: Cratesis
Posted by Ferret on Wed Mar 24th at 7:47pm 2004


I was really impressed with your first shot, and compared with the other picturs I'd say that the rest totaly lacks. The outside has atmosphere and intereting architecture while the inside has some architecture but is diseased with bland texturing, boring lighting, and little or no atmosphere.

And that lava really needs to go, find a better texture.






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