Cratesis
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Re: Cratesis
Posted by ReNo on Wed Mar 24th at 8:44pm 2004


I think the second shot is the nicest personally - the first shot isn't as lit up as I would like, too many large areas of darkness. I agree that its the most architecturally interesting, but I think the second has a nice charm about it, and the lighting along the right looks great. Perhaps the left hand side could use some more light though, bit flat over there. [addsig]



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Re: Cratesis
Posted by Yak_Fighter on Wed Mar 24th at 9:50pm 2004


I like the outside bit a good deal but it could use some more lighting. Show off the arcitecture, don't keep it dark. I've got some experience with the meatpack textures you're using there, and I always found them lacking for my needs. A few other textures that work well in combination with them are the Than Industrial wad, textures from the Q3 map Iron Yard, and some of Lunaran's textures. As for that lava, there's a good lava texture in the Deathmatch Classic wad. I'd use that one.



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Re: Cratesis
Posted by ReNo on Wed Mar 24th at 10:56pm 2004


Maybe its a bit too much lava and not enough molten metal for his needs though [addsig]



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Re: Cratesis
Posted by Orpheus on Thu Mar 25th at 12:09am 2004


molten metal, always has sparks associated with it, especially while pouring..

might add to the realism..

[addsig]




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Re: Cratesis
Posted by Tracer Bullet on Thu Mar 25th at 3:06am 2004


I agree that particularly in the third shot archatechture is lacking. but the real coolness of it cannot be apreciated from the screens. Most of the work in that area was put into entities, so that machiene has many moveing parts. in many case I used simplistic archatechture because I like large areas, and I am already at or above my r limits (1000-1100).

I don't know why the molten metal texture looks like that. it seems to be scaled down by a factor of five from the in editor apearence

I'm useing both the texture packs you mention Yak (meatpack, than_industrial) along with some others. the one thing I am really dissatisfied with is the textureing on the big crate-making machiene. at the moment it's all in a grungy dimmond plate texture because I couldn't find anything I liked better. would any of you texture fiends out there like to have a crack at it?

[addsig]




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Re: Cratesis
Posted by Tracer Bullet on Fri Mar 26th at 2:00am 2004


Well, not much has changed, but I have tried to act on some of the comments people have made. this is the last day of my spring break so I am out of time to work on it for the forseable future.

The file is ~6 MB without the sky or the readme... to big for my pit. might someone be willing to host it for me?

[addsig]



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Re: Cratesis
Posted by Tracer Bullet on Fri Mar 26th at 2:02am 2004


huge freaking double post

[addsig]




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Re: Cratesis
Posted by Crono on Fri Mar 26th at 2:13am 2004


You still have three days lol.

By the way, it's looking good, I don't really have any suggestions though, not unless I played it for awhile. [addsig]




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Re: Cratesis
Posted by Wild Card on Fri Mar 26th at 2:17am 2004


Looks good, and TB, if you need hosting, I've got 20mb at Angelfire (I used to have 50 but they downgraded me)

And there is no upload size limit.

First and last pic look good. Second, the lava tex seems too scaled big. And the wall texture looks kinda repetitive.

[addsig]




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Re: Cratesis
Posted by Tracer Bullet on Fri Mar 26th at 2:50am 2004


Nah. No time at all Crono. I'm leaving for California tomorow morning.

Thanks for the offer WC, but Orph has solved that problem for me.

I'm still calling this a beta, but I really don't forsee much more work going into it.

[addsig]




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Re: Cratesis
Posted by Wild Card on Fri Mar 26th at 2:51am 2004


His briefcase right?

Gotta love the guy... err.. In a non-gay way.

[addsig]




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Re: Cratesis
Posted by Tracer Bullet on Fri Mar 26th at 3:29am 2004


Linky

Cratesis

/Edit Works now

[addsig]




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Re: Cratesis
Posted by Crono on Fri Mar 26th at 3:33am 2004


Doesn't work ... like most yahoo links lol. [addsig]



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Re: Cratesis
Posted by Orpheus on Fri Mar 26th at 4:08am 2004


TRY this link perhaps [addsig]



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Re: Cratesis
Posted by Tracer Bullet on Fri Mar 26th at 4:12am 2004


cool. thanks orph. I was haveing trouble figuring out how to make it public. [addsig]



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Re: Cratesis
Posted by Orpheus on Fri Mar 26th at 4:17am 2004


? posted by Tracer Bullet
cool. thanks orph. I was haveing trouble figuring out how to make it public.

sent you a PM describing how.. hope its enuff.. you know my text limitations and all..

good luck TB

[addsig]




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Re: Cratesis
Posted by Orpheus on Fri Mar 26th at 4:22am 2004


? posted by Crono
Doesn't work ... like most yahoo links lol.

its not yahoo, its snarkpit.. it would rather you use the BB codes than post an open link.. in this case, the period at the end is screwing it over.. it is in fact a part of the link.. but when you click on it.. it removes it..

either copy/paste the link, or use the BBcodes..

[addsig]




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Re: Cratesis
Posted by Orpheus on Fri Mar 26th at 9:05pm 2004


it seems that periodically my briefcase reassigns another URL to the links.. so to save any further headaches.. just visit the briefcase and look in the folder corresponding with this map.. the briefcase's url is never changing, so its far easier just to go that route..

thanx for your patience guys.. to be able to upload 15 meg files, its worth the extra hassle

[addsig]




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Re: Cratesis
Posted by beer hunter on Sat Mar 27th at 7:04pm 2004


Wow ! someones been busy what a big difference from the last version, those tex's have improved the map a lot.

Favourite bit is the big pit with molten metal at the bottom and those 8 beams forming that dome thing, you've nailed the lighting in that area.




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Re: Cratesis
Posted by GrimlocK on Sun Apr 4th at 6:26am 2004


The rock work looks interesting in your screen shots, too bad I don't have HL installed anymore, I'd like to give it a run when its released






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