Re: [map] dm_glacierbase
Posted by Orpheus on Thu Feb 17th at 11:59am 2011
Hey bud. Just outa curiosity, how did this tiny map end up a 53 megs zip?

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Re: [map] dm_glacierbase
Posted by Orpheus on Thu Feb 17th at 2:49pm 2011
No prob bud. I was just scratchin my noggin trying to get my mind around 53 megs. I figured it was textures tho.
I'll dload it as soon as I can find some free net.

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Re: [map] dm_glacierbase
Posted by Le Chief on Fri Feb 18th at 3:53am 2011
Finally played this!
The use of the 20 brush limit in this is impressive because you wouldn't think that a brush limit was enforced, the level's visuals and layout feels wholesome as it is.
And the way you integrated the hard metal brushes with the organic snow displacements was visually and gameplay wise really effective. This map on a larger scale, no brush limit, would be something to see for sure.
The other thing that worked out well was the snow-floor/snow-wall blending to match the physique of the displacement. And looking through the source texture folder, you have displacement etc maps.

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Re: [map] dm_glacierbase
Posted by Orpheus on Mon Feb 21st at 5:12pm 2011
Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.
I'd also suggest some cold damage to the water. If its possible.
[EDIT] 139 views. 19 downloads. 2 ratings.
I'd say you're way above average for the present Snarkpit.

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Re: [map] dm_glacierbase
Posted by Finger on Tue Feb 22nd at 12:47am 2011
Strange - i placed a giant kill-brush that should prevent that from happening. I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?

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Re: [map] dm_glacierbase
Posted by Orpheus on Tue Feb 22nd at 12:49am 2011
Well... I guess I'll be quiet then since its not something you did.

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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 3:42am 2011
Quoting Le Chief
Yeah I noticed that too, and I got myself caught under the displacements.
And you didn't report it cause??

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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 10:47am 2011
Quoting Le Chief
I just assumed it was by design, that he couldn't fix it because of the 20 brush limit.
and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah.

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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 7:24pm 2011
Dude, methinks you're letting muhnays bad disposition alter your perspective of the sentences you read. Before you say that's not true I'd like to point out that every time he posts some off the wall comment everyone else starts to see demons in replies that aren't there. There is, or was no hidden meaning to my post.
I said, Duncan could have lowered the bottom of the water brush to fill in the gap between the areas in question.
I was laughing at you because your logic that it would have increased his brush count was not right. I was LAUGHING at you, nothin more.
In other words, its my opinion that the brush count would have not changed.

Orpheus
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