[map] dm_glacierbase
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Re: [map] dm_glacierbase
Posted by Finger on Wed Feb 9th at 3:39am 2011


This is a a discussion topic for the map "dm_glacierbase" by Finger which can be found here Map description: This is an entry for the 20 brush mapping competition. The theme is a small deathmatch map, in an arctic base. Map screenshots: Screenshots for: dm_glacierbase




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Re: [map] dm_glacierbase
Posted by Orpheus on Thu Feb 17th at 11:59am 2011


Hey bud. Just outa curiosity, how did this tiny map end up a 53 megs zip?



The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Finger on Thu Feb 17th at 1:57pm 2011


I zipped up the final vmf and texture folders, along with the map which already had the textures baked into them. (this was for people who wanted to look at the map in hammer). Also - displacements are pretty heavy. Sorry smiley



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Re: [map] dm_glacierbase
Posted by Orpheus on Thu Feb 17th at 2:49pm 2011


No prob bud. I was just scratchin my noggin trying to get my mind around 53 megs. I figured it was textures tho.

I'll dload it as soon as I can find some free net.




The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Le Chief on Fri Feb 18th at 3:53am 2011


Finally played this!

The use of the 20 brush limit in this is impressive because you wouldn't think that a brush limit was enforced, the level's visuals and layout feels wholesome as it is.

And the way you integrated the hard metal brushes with the organic snow displacements was visually and gameplay wise really effective. This map on a larger scale, no brush limit, would be something to see for sure.

The other thing that worked out well was the snow-floor/snow-wall blending to match the physique of the displacement. And looking through the source texture folder, you have displacement etc maps.






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Re: [map] dm_glacierbase
Posted by Orpheus on Mon Feb 21st at 5:12pm 2011


Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.

I'd also suggest some cold damage to the water. If its possible.

[EDIT] 139 views. 19 downloads. 2 ratings.
I'd say you're way above average for the present Snarkpit.




The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Finger on Tue Feb 22nd at 12:47am 2011


Strange - i placed a giant kill-brush that should prevent that from happening. I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?



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Re: [map] dm_glacierbase
Posted by Orpheus on Tue Feb 22nd at 12:49am 2011


Well... I guess I'll be quiet then since its not something you did.



The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Le Chief on Tue Feb 22nd at 1:01am 2011


Quoting "Orpheus"
Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.


Yeah I noticed that too, and I got myself caught under the displacements.

Quoting "Finger"
I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?


Are you playing it in Half-Life 2?







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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 3:42am 2011


Quoting Le Chief


Yeah I noticed that too, and I got myself caught under the displacements.





And you didn't report it cause??




The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Le Chief on Wed Feb 23rd at 8:38am 2011


I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. smiley





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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 10:47am 2011


Quoting Le Chief
I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. smiley


and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. smiley




The best things in life, aren't things.



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Re: [map] dm_glacierbase
Posted by Le Chief on Wed Feb 23rd at 12:21pm 2011


Quoting "Orpheus"
and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. smiley


Huh? I don't understand what you're trying to say... that honestly sounded like it came from a teenager.

Lowering the water level would not have fixed it fully because there would still be a gap between the "sea bed" and the displacements. I don't really think this discussion is worth polluting Finger's map thread with is it? smiley






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Re: [map] dm_glacierbase
Posted by Orpheus on Wed Feb 23rd at 7:24pm 2011


Dude, methinks you're letting muhnays bad disposition alter your perspective of the sentences you read. Before you say that's not true I'd like to point out that every time he posts some off the wall comment everyone else starts to see demons in replies that aren't there. There is, or was no hidden meaning to my post.

I said, Duncan could have lowered the bottom of the water brush to fill in the gap between the areas in question.

I was laughing at you because your logic that it would have increased his brush count was not right. I was LAUGHING at you, nothin more.

In other words, its my opinion that the brush count would have not changed.




The best things in life, aren't things.




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