Well I think most of the comments here have been incredibly harsh - I must say as a map at the beginning of your level design life its extremely impressive.
1500 w_poly however, is much too high for what you have here. 24 sided cylinders, is miles more than you will ever need, 16 is the most you should ever go for in normal circumstances.
While most people have criticised your choice of limited textures, I think it works to your advantage. What I found striking about that particular set in the film was the material simplicity. The stylised architecture complete with clean materials is extremely atmospheric and personally I think you have done a reasonable job of capturing that. Rather than just use texture lights I suggest you play around with light_spots to achieve the pools of light below the pillars like in that photo. Get new crate textures, vary your concrete textures *slightly*, get your extra details in (handrails etc...) and I think you will be doing yourself proud at your current experience level.
DO try and lower w_poly to below 1000 though, what you have here does not merit higher.
[addsig]