[map] Titanic
Post Reply
Quote
Re: [map] Titanic
Posted by Wild Card on Sun Jan 1st at 1:02am 2012


Changed all of the previous images from [img] tags to [url] tags. I had noticed the thread was slow to load. Didnt realize it was because of all the images.



Quote
Re: [map] Titanic
Posted by Orpheus on Sun Jan 1st at 1:35am 2012


Yeah, much faster.
Thanx bud.




The best things in life, aren't things.



Quote
Re: [map] Titanic
Posted by Wild Card on Tue Jan 3rd at 12:52am 2012


Slower progress in the last few days. Havent had as much time (now that the holidays are over heh). Most of the work has been "inside", most of the work on B Deck between the two Grand Staircases is complete, as well as the aft section of B Deck before the Poop Deck. Some things are getting harder now because the blueprints have longitudinal scales, but no lateral scales.

Here's today's shot:
http://linuxfly.net/titanic_pics/Titanic16.jpg




Quote
Re: [map] Titanic
Posted by Wild Card on Fri Jan 6th at 3:58am 2012


Some of the basic forms of the ship's stern have taken shape: the Poop Deck, Hatches #4, 5, and 6. The Docking Bridge, and aft well deck:





Quote
Re: [map] Titanic
Posted by Wild Card on Sat Jan 7th at 1:25am 2012


A quick update, I wanted to show off this somewhat hidden portion of the stern section, where parts of third class passengers came aboard and spent their time:




Quote
Re: [map] Titanic
Posted by Orpheus on Sat Jan 7th at 12:12pm 2012


How many textures have you got for this? You gonna have to make them all?



The best things in life, aren't things.



Quote
Re: [map] Titanic
Posted by Wild Card on Sat Jan 7th at 1:53pm 2012


So far I've not really used any. I dont have any textures that would match either the Titanic or another ship of the era. I havent really been able to find a texture pack either. I'll probably have to make up my own based on images I find, if I can manage that.

Whats a good source of custom textures, is there a particular website I should look up?




Quote
Re: [map] Titanic
Posted by Wild Card on Sun Jan 8th at 12:52am 2012


I spent some time today giving the sections of the ship a quick texture using default textures, so nothing accurate or authentic. But this will give you a quick tour of the ship thus far.

Only the basic structure is in place now, for the Boat Deck, A, B, and C Deck. Still to go is D, E, F, G, and Orlop Deck and the Tank Top. With all that Im at 2500 brushes already, so if the limit is indeed around the 8200 mark, I'll definitely go beyond it. Likely the ship will need to be split in three different levels.

So, here's the quick tour of the ship, tell me what you think!:

http://www.youtube.com/watch?v=maAJhYHY83g&context=C33fd29cADOEgsToPDskLSTClxAvzWbEMk4odT4_MU




Quote
Re: [map] Titanic
Posted by Orpheus on Sun Jan 8th at 3:14am 2012


Quoting Wild Card


So, here's the quick tour of the ship,



13 minutes and 5 seconds of Utube. You definitely have Crono's gift for mis-statements. smiley

I'm about to crash for the night but I will look at it asap bud. smiley




The best things in life, aren't things.



Quote
Re: [map] Titanic
Posted by Crono on Sun Jan 8th at 6:00am 2012


smiley


Blame it on Microsoft, God does.



Quote
Re: [map] Titanic
Posted by Riven on Sun Jan 8th at 6:25am 2012


Wow! -Quite impressive. Just the size of it really. It still sounds like you have a long way to go though.

Quoting Wild Card
Whats a good source of custom textures, is there a particular website I should look up?


My favorite source That I always go to is CG Textures:
http://www.cgtextures.com/
^ Getting a free account on there will let you download really high-res versions. And getting a premium account gets you the super deluxe huge ones. <Not really necessary of course.

There's also:
http://www.mayang.com/textures/index.htm

And then, if you check out the VDC, a fairly comprehensive list:
https://developer.valvesoftware.com/wiki/Material_Download_Sites

It'll be really cool to see this get detailed up with models and proper textures. Perhaps commit to a 'proof of detail' for one of the rooms or sections to maybe show the level of detail you're going for. -Or not; that may be more work than is necessary.

Looking good though! smiley



Portfolio: genecy.net
Blog: playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Pinterest:Riven202



Quote
Re: [map] Titanic
Posted by Wild Card on Sun Jan 8th at 1:31pm 2012


Thanks guys smiley

I should have posted the first video I recorded, I was looking down the Fore Grand Staircase and fell down to D Deck, next you hear is "major fracture detected, life signs critical, morphine administered" heh, that was a tad funny.

Sorry for the 13 minutes Orph smiley heh. You'll enjoy it! But it did make me think. In future videos I'll probably have to settle for one video per deck, as that 13 minutes was me running around 3 and a half decks and skipping some rooms. Though its easy now as nothing is detailed or textured properly.

Thanks for the links Riven, I'll check these out later. Im going onsite to a client for the next two weeks so I dont know how much time I'll have in the evenings to work, hopefully I will have some. Hope there's some good stuff in those links smiley

I was considering doing up one area, such as the upper Fore Grand Staircase and a section of the Boat Deck, but I dont have the right textures yet and I didnt want to get into too much detail. I've seen the Crysis video of the guy who did the Grand Staircase, First Class Reading Room, and a few cabins, in amazing detail. I dont think Im going for that exact level of detail, but I do want to get something that looks nice. But more importantly, I want to get all of the nooks and crannies to be player accessible so that people can explore the entire ship, including crew areas that have never really been seen before.




Quote
Re: [map] Titanic
Posted by Wild Card on Wed Jan 11th at 2:30am 2012


Some more pictures of the progress.

I've completed most of the basic layout of C Deck. Like I did with B Deck, none of the actual passenger cabins have been done yet. I may do them all, or only a few, Im not sure yet. There are many different styles and layouts for each room so later I may add them all.

I'll be starting on D Deck soon and hopefully at the same time I'll be able to start shaping the bow and stern of the ship to a more proper shape (ie: pointed at the bow and rounded at the stern)

When I get back home in a week and a half I'll also work on getting some custom textures setup from the links above and create some sort of pack I can use. I tried signing up for CG Textures but my confirmation email still hasnt arrived 48 hours after registering lol! (and no, its not in my spam smiley )

So, without further ado, here are today's progress shots: (in imageshack for now because I dont have my regular access here)

Area around the forecastle and forward well deck area. Behind the crew hospital is the entrance to the crow's nest (internal ladder in the foremast) as well as other crew rooms, and to the sides, the mess rooms for season (port side) and firemen (starboard side):


This shot shows the overall progress of the decks from a forward angle:


This shot shows the overall progress of the decks from a rear angle. The labels above the cyclinders in the Reciprocating Engine Room denote the type of cylinder from the tripple expansion steam engines used to power Titanic's outer propellers: HP is for High Pressure, MP is for Medium Pressure, and LP is for Low Pressure. Steam from the boilers entered the engines to the HP cylinder, then went to the MP cylinder, then went to the (I think) forward LP cylinder, then the rear LP cylinder, and finally to the low pressure turbine in the Turbine Engine Room, and finally to condensers on either side of the turbine, before returning to the boilers.




Quote
Re: [map] Titanic
Posted by Wild Card on Thu Jan 12th at 3:38am 2012


Spent some time today fixing up measurements of the water tight bulkheads (WTB) on the tank top. Most were 1 or 2 units off, since I hadnt fixed them up since re-doing the grid a while back. So that was about two hours of work that didnt really produce anything to show lol.

I also added the water tight doorways (not the doors yet) for all the water tight bulkheads at the tank top level as well, from the Firemen's Passage on the forward end to the tunnels of the propeller shafts on the aft end.

Finally, I started shaping the bow of the ship by measuring WTBs "A", "B", and "C". Then the next step was to measure the same longitudinal points but at the B Deck level where the Forecastle is. You can see the results below.


I'll probably get working on shaping the stern soon. The previous plan was to get started on D Deck, and I will eventually, but I cant really start D Deck at either end of the ship (bow or stern) as the documented height of D Deck is 10 feet 6 inches at it's heighest level at the center of the ship, but only 9 feet at the bow and stern. So the question becomes, how do these measure up.

Things are coming along though!

Brush count is now at 2756.




Quote
Re: [map] Titanic
Posted by Orpheus on Thu Jan 12th at 2:06pm 2012


I see the place where the king of the world stood. smiley



The best things in life, aren't things.



Quote
Re: [map] Titanic
Posted by Wild Card on Fri Jan 13th at 12:21am 2012


Just for you Orph!


Riven, I've given thought to what you said again, about sprucing up a room or an area of the ship as a proof of concept. And Im going to work a bit on that. But rather than make something in the maximum level of detail I want to achieve, Im going to focus on going over the sections of the ship I already have and adding detail to it.

When I first started, the main thing was getting walls in place at distances and lengths where they were supposed to. I then started adding doorways.

Now Im going back, starting on the forward Boat Deck area to add windows as well as the missing stairs between Boat Deck, A Deck, and B Deck on the forward end. Another thing I havent been doing thus far (except for the Boat Deck) is ceilings. For each of A, B, and C Deck, the only "ceilings" have been the floors of the decks above. They are 4 units high, but now I'll split them; 2 units for the floors, 2 units for the ceilings.




Quote
Re: [map] Titanic
Posted by Orpheus on Fri Jan 13th at 1:06am 2012


XXXOOOXXX back atchas.



The best things in life, aren't things.



Quote
Re: [map] Titanic
Posted by Wild Card on Fri Jan 13th at 4:18am 2012


Quick update again. All of the window locations are put in on the Boat Deck level forward of the Fore Grand Staircase, including the staircase and the gymnasium. As well are staircases between the Boat Deck and A Deck, A Deck and B Deck, as well as those from B Deck to the Well Deck, and from the Forecastle to the Well Deck.

Still just very basic brush work but thats all Im aiming for right now. Now the front of the ship really looks like the front of the ship.


Now at 3003 brushes, added nearly 300 worth of stairs and windows heh.




Quote
Re: [map] Titanic
Posted by haymaker on Fri Jan 13th at 8:09pm 2012


Yup looking more and more shipshape :P

Might I suggest you start considering your hull skin, as I remember mine to be a quite a pain to hammer into shape, and having to adjust some things to make it work.

I would consider the hull an ideal candidate for converting to a collection of models, were I to attempt it again.




Quote
Re: [map] Titanic
Posted by Orpheus on Fri Jan 13th at 9:55pm 2012


The hull plating on the real Titanic was so poor that anything WC coats his with will be an improvement. smiley



The best things in life, aren't things.




Post Reply


Warning: date(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/snark3/public_html/template.php on line 272