co_eden
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Re: co_eden
Posted by Ferret on Sat Mar 13th at 12:17am 2004


Long time no see, here is a map I made in 1 week for a school project.






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Re: co_eden
Posted by Wild Card on Sat Mar 13th at 12:33am 2004


well, me having never played NS, I cant compare, but from just mapping perspective, looks nice.

first pic: that yellow texture on the floor (middle of pic) looks out of place.

Other 'n that,

[addsig]




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Re: co_eden
Posted by Leperous on Sat Mar 13th at 2:12am 2004


Pic number 3 is like, wow Oh and don't put 'na' as your download link fetterm0ng!



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Re: co_eden
Posted by Jinx on Sat Mar 13th at 3:01am 2004


damn, that's some amazing work for only a week!





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Re: co_eden
Posted by Ferret on Sat Mar 13th at 4:45am 2004


I'd like to point out for the people who like technical things, that hive area is a 5 prong star, thats done perfectly and fits up perfectly.All vertices match up to the grid and everything.



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Re: co_eden
Posted by Kage_Prototype on Sat Mar 13th at 11:49am 2004


Someone's been a busy little ferret. [addsig]



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Re: co_eden
Posted by KoRnFlakes on Sat Mar 13th at 12:00pm 2004


bloody good work m8, I love that star. the ladder in pic3 is poor though. [addsig]



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Re: co_eden
Posted by Orpheus on Sat Mar 13th at 12:41pm 2004


nice to see, you have not lost your touch my friend..

you really need to visit more often tho..

[addsig]




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Re: co_eden
Posted by KungFuSquirrel on Sat Mar 13th at 5:33pm 2004


Sorry, that's my fault... I keep him locked up in his little NW cage a few too many hours a day. [addsig]



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Re: co_eden
Posted by Orpheus on Sat Mar 13th at 7:02pm 2004


? posted by KungFuSquirrel
Sorry, that's my fault... I keep him locked up in his little NW cage a few too many hours a day.

/me points out to andrew, that he might need some sunshine occasionally, if you want him to remain healthy.. consider letting master ferret out to play occasionally

[addsig]




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Re: co_eden
Posted by Campaignjunkie on Sat Mar 13th at 8:53pm 2004


Only parts I have a problem with are Pics 1 (lower part) and 4 (upper part); lighting seems a little too muddled/busy/unfocused. Kind of looks a bit weird. But I really love the hive and those hallways/corridors - absolute "pwnage". [addsig]



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Re: co_eden
Posted by Cassius on Sun Mar 14th at 12:01am 2004


- NS textures own

- Lighting owns

- Ferret owns

10/10

[addsig]




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Re: co_eden
Posted by ReNo on Sun Mar 14th at 5:31pm 2004


Damn it, didn't notice I'd been disconnected while writing my post, so here goes again...

In the first picture, I'm loving that top light fixture, but as Wild said, that yellow trim needs to go. The colour might be needed but it looks incredibly out of place to my eyes. The downstairs region also looks much too washed out as CJ mentioned.

To be honest, I think a lot of the shots suffer from flat light in places, despite some fixtures that should be providing ample potential for variation. Shot 6 is probably the worst example of this - the floor should be best lit on the left hand side, and the ceiling the right hand lights are pointing at should have a greater amount of light on them than the floor below. I'm perhaps being over critical here, its just the way I see it.

Finally, I think that outdoors area in the last shot provides a great variation, but the screenshot seems to suggest its just encased in a skybox with no brushwork other than the (admittedly very atmospheric and stylish) building itself. If thats the case I think it deserves some extra work.

Oh and the 5 pronged hive rocks, nice interesting shape Infestation on the ground looks a bit simplistic though, if you can afford the extra polies you should maybe smooth it out a bit, provided the clipping doesn't suffer.

[addsig]




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Re: co_eden
Posted by ReNo on Sun Mar 14th at 9:54pm 2004


I take back that comment about a lot of the shots looking washed out - my monitor was set at 100 brightness, I normally have it at 80 I still think shot 6 could be improved in terms of lighting however. [addsig]



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Re: co_eden
Posted by scary_jeff on Sun Mar 14th at 10:58pm 2004


? quote:
Long time no see, here is a map I made in 1 week for a school project.


Wow! I want to go to that school! Our projects were more like 'make an access database' or 'do an experiment to calculate the salt content of potato'.

That hive room looks stunning! I am tempted to agree with what Reno said about lighting, but I know how differnt NS can look in game compared to screenshots which may have had brightness/contrast adjustments made to them...




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Re: co_eden
Posted by Mr.Ben on Mon Mar 15th at 2:15am 2004


I don't think fetter used the env_gamma actually. smiley I really dig that hive and the rest of the level though. Especially the hive though. [addsig]



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Re: co_eden
Posted by Myrk- on Mon Mar 15th at 2:34am 2004


What kind of school project is this lol?! I wanna go to your school!

Looks like a cool map, though I think it's far too bright, doesn't have the scare factor that alot of NS levels lack. Gotta have them little dark corners where you think to yourself... did I see a lerker just then? Or a pipe?

[addsig]




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Re: co_eden
Posted by JFry on Tue Mar 16th at 3:04pm 2004


Looks great. The third shot is my favorite for sure. Almost looks like some sci-fi anime.



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Re: co_eden
Posted by Hornpipe2 on Wed Mar 17th at 8:28pm 2004


Screenshot 4 - can you get a sharper wall texture for that blue part at the bottom? Since you seem to be standing in that trough it'd be nice if it wasn't so blurry and stretched looking.

Also, align those textures on the metal dealie in shot 4. Maybe you could put some little glue block thing to sort of connect them and hide the fact that they don't align right, you know?

I really like NS maps that use a lot of yellow trim and stuff. Areas with lots of high constrast between light and dark (e.g. a dark metal area with some brightish yellow paint around) can look really really neat. [addsig]




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Re: co_eden
Posted by Gollum on Wed Mar 17th at 10:32pm 2004


Wow. That looks excellent Only mistake I see is the nasty texture alignment in shot 4 - the horizontal stripes on the ceiling just don't fit. But that is picky, picky detail.

One of those "jaw drop" moments, to be honest






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