Long time no see, here is a map I made in 1 week for a school project.









Long time no see, here is a map I made in 1 week for a school project.









well, me having never played NS, I cant compare, but from just mapping perspective, looks nice.
first pic: that yellow texture on the floor (middle of pic) looks out of place.
Other 'n that, ![]()

damn, that's some amazing work for only a week!
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nice to see, you have not lost your touch my friend..
you really need to visit more often tho..
[addsig]


| ? posted by KungFuSquirrel |
| Sorry, that's my fault... I keep him locked up in his little NW cage a few too many hours a day. |
/me points out to andrew, that he might need some sunshine occasionally, if you want him to remain healthy.. consider letting master ferret out to play occasionally ![]()

- NS textures own
- Lighting owns
- Ferret owns
10/10
[addsig]Damn it, didn't notice I'd been disconnected while writing my post, so here goes again...
In the first picture, I'm loving that top light fixture, but as Wild said, that yellow trim needs to go. The colour might be needed but it looks incredibly out of place to my eyes. The downstairs region also looks much too washed out as CJ mentioned.
To be honest, I think a lot of the shots suffer from flat light in places, despite some fixtures that should be providing ample potential for variation. Shot 6 is probably the worst example of this - the floor should be best lit on the left hand side, and the ceiling the right hand lights are pointing at should have a greater amount of light on them than the floor below. I'm perhaps being over critical here, its just the way I see it.
Finally, I think that outdoors area in the last shot provides a great variation, but the screenshot seems to suggest its just encased in a skybox with no brushwork other than the (admittedly very atmospheric and stylish) building itself. If thats the case I think it deserves some extra work.
Oh and the 5 pronged hive rocks, nice interesting shape
Infestation on the ground looks a bit simplistic though, if you can afford the extra polies you should maybe smooth it out a bit, provided the clipping doesn't suffer.
| ? quote: |
| Long time no see, here is a map I made in 1 week for a school project. |
I really dig that hive and the rest of the level though. Especially the hive though.
[addsig]What kind of school project is this lol?! I wanna go to your school!
Looks like a cool map, though I think it's far too bright, doesn't have the scare factor that alot of NS levels lack. Gotta have them little dark corners where you think to yourself... did I see a lerker just then? Or a pipe?
[addsig]

Wow. That looks excellent
Only mistake I see is the nasty texture alignment in shot 4 - the horizontal stripes on the ceiling just don't fit. But that is picky, picky detail.
One of those "jaw drop" moments, to be honest ![]()

