[map] Depraved
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Re: [map] Depraved
Posted by Necromancer on Mon Jul 16th at 11:18pm 2012


This is a a discussion topic for the map "Depaved" by Necromancer which can be found here

Map description:

You awaken in your hotel room to a military raid, and an outbreak of zombies. You must find a way to survive against the zombies while protecting yourself against the outbreak containment forces. Can you survive the depravity?

Game will consist of a series of maps.

Map screenshots:

Screenshots for: Depraved




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Re: [map] Depraved
Posted by Necromancer on Sun Oct 21st at 6:25am 2012


Current Progress:

At this point I have three completed maps and I have started construction of the fourth.

I have new enhanced models (none were created by me) for almost everything in the mod from weapons, monsters, and sounds. Some of the monsters even behave differently than the original. Also, the cfg files have been altered as well to provide different experiences. (Mainly hp and damage values)

I think the new models and sounds really bring this mod to life.




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Re: [map] Depraved
Posted by Necromancer on Mon May 12th at 3:46am 2014


Hello everyone! It's been a while, but progress has resumed on this mod. This mod also features new monsters and high-def weapon models with improved sounds. Weapons are actually "new" and are not simply improved versions of the originals. I am also working on a bestiary for the enemies that you will encounter in the Depraved City. I'm not sure when it will be completed, but hopefully you will enjoy it when it is finished.



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Re: [map] Depraved
Posted by Necromancer on Sat May 31st at 4:21am 2014


I just started a full time position so I am not sure about future progress. Depending on what happens I might just post what I currently have maybe at some point although no guarantees. Also as an edit to my previous post: When I said, "Weapons are actually 'new'..." I meant to say "monsters" not weapons.




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