Re: [map] ff_avanti_ctf
Posted by G4MER on Fri Sep 20th at 5:31am 2013
One of the first bits of advice I received when I join the Snarkpit many many years ago, was add detail to your maps, add architecture elements. I now pass that advice on to you.
The map looks good, but its very flat and uninteresting. There are some great tutorials in the article section on how to dress up your maps.
Keep up the good work. Keep on mapping.

G4MER
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Registered: Sep 6th 2003
Location: USA
Re: [map] ff_avanti_ctf
Posted by smicky125 on Fri Jan 3rd at 7:28am 2014
A few spawns are on the ridges. The entire map is set on a low gravity (with the guass being dead center on ground level in the pentagram). Players spawn with long-jump, so you can dodge the moment you spawn into the map..
It was a really fun experience, playing this one with everyone...
Abusing explosives in a full map will get you LOTS of easy kills in this tight map.

smicky125
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Registered: Jan 3rd 2014