Posted by Crackerjack on Fri Mar 26th at 3:37am 2004
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Posted by Tracer Bullet on Fri Mar 26th at 3:56am 2004
Looks good. I like the second pic much better than the first. I really like the warm orange glow that comes from those supports. rallly blends nicely with the textures. I realize it's just two angles of the same thing but... I dono. I just don't think the hard edged blue light goes well with the rest of it.
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Posted by Yak_Fighter on Fri Mar 26th at 4:24am 2004
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Posted by Cassius on Fri Mar 26th at 4:49am 2004
Posted by Campaignjunkie on Fri Mar 26th at 4:57am 2004
| ? posted by Cassius |
| Nice hallway, but it's still one hallway. |
Ditto. Focus less on hallways, more on rooms. ![]()
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Posted by esechre on Fri Mar 26th at 4:59am 2004
| ? posted by esechre in map comments!!111 |
looking really nice so far. Good architecture and nice lighting. I think the ceilings are a little too dark (probably my monitor tho). Keep it up, i wanna see more ![]()
oh and yea, rooms are where its at, yo.
-BB
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Posted by Crackerjack on Fri Mar 26th at 5:07am 2004
Posted by Crackerjack on Sat Apr 3rd at 10:33am 2004
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Update: New pic .. Pic 3 from the selection up top or you can view it down here.
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Posted by Myrk- on Sat Apr 3rd at 1:30pm 2004
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Posted by matt on Sat Apr 3rd at 4:02pm 2004
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Posted by scary_jeff on Sat Apr 3rd at 7:13pm 2004
Posted by OtZman on Sat Apr 3rd at 7:32pm 2004
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Posted by GrimlocK on Sun Apr 4th at 6:23am 2004
The pic's look nice, I like the variations in light intensity (like most N_S maps).
Hey, just a question semi on topic, I havn't played N_S in a long time but has anyone created any maps with more natural settings? Like the aliens home world or something to that exstent? It seems that most maps follow a specific set of unspoken design rules, other than the obvious ones that make the maps work in N_S. (AKA industrial futuristic sci-fi)
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Posted by Yak_Fighter on Sun Apr 4th at 7:42am 2004
| ? posted by GrimlocK |
|
The pic's look nice, I like the variations in light intensity (like most N_S maps). Hey, just a question semi on topic, I havn't played N_S in a long time but has anyone created any maps with more natural settings? Like the aliens home world or something to that exstent? It seems that most maps follow a specific set of unspoken design rules, other than the obvious ones that make the maps work in N_S. (AKA industrial futuristic sci-fi) |
Nope, they are all industrial futuristic sci fi stuff. The authors of the mod don't want outdoors areas, and many players feel that the gameplay lends itself only to tight corridors with rooms spread around. The official map guidelines themselves pretty much state this. People for some reason think that if the hallways aren't tiny Skulks can't do anything, which is hogwash, but anyways...
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Posted by Myrk- on Sun Apr 4th at 9:29am 2004
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Posted by ReNo on Sun Apr 4th at 2:33pm 2004
All the shots look great CJ, very little to criticise. Keep it up and this will be one hell of a looker ![]()
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Posted by GrimlocK on Sun Apr 4th at 3:37pm 2004
I think it would be posable to do a natural setting. Maybe 1/2 natural and 1/2 industrial. For example someone could make a map based in a set of caverns on a moon that the aliens happen to be using as a front to attack near by space stations. The caverns could have been carved out by the aliens. The industial areas could be ships that tried to attack the aliens by boaring into the rock yet failed to eraticate the infestation.
I guess this idea would only push the idea of a natural setting just a little bit since a lot of maps already have cavernous areas. If a person could create a natural setting yet maintain the tight suspensful feeling in most N_S maps it would be a success.
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Posted by Crackerjack on Wed Apr 14th at 12:38am 2004
[addsig]Posted by ReNo on Wed Apr 14th at 12:40am 2004
Oh, perhaps one small concern would be that the lighting, while absolutely stunning, could get repetitive. It seems most areas are this dark, highly contrasting style, and it could all become too monotonously good looking. Perhaps have some brighter areas dotted around to break up the atmosphere, purely for variation. [addsig]
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Posted by Gorbachev on Wed Apr 14th at 1:48am 2004
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