CO_Uplink
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Re: CO_Uplink
Posted by esechre on Fri Mar 26th at 4:51am 2004


looking really nice so far. Good architecture and nice lighting. I think the ceilings are a little too dark (probably my monitor tho). Keep it up, i wanna see more smiley



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Re: CO_Uplink
Posted by Forceflow on Fri Mar 26th at 7:45am 2004


Looking good smiley



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Re: CO_Uplink
Posted by Wild Card on Fri Mar 26th at 2:55pm 2004


Walls and ceiling look good. Makes the floor look a little plain I think. If you can find the same texture but with the black dots make them blue. func_wall it solid 255. And put a texture underneath, something like the pipes texture from HL. Unless the NS have something better. <br> <br>Damn NS, so very nice textures, but we cant use them :'(



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Re: CO_Uplink
Posted by 7dk2h4md720ih on Fri Mar 26th at 4:41pm 2004


Very promising start. Nothing to comment about that hasn't already been mentioned though.



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Re: CO_Uplink
Posted by wckd on Sat Mar 27th at 5:59am 2004


wowow. I'm really impressed. I like it a lot.



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Re: CO_Uplink
Posted by Cassius on Sun Mar 28th at 5:34am 2004


This is one hallway though... I'm fairly sure keeping this level of detail and lighting (which is astounding, don't get me wrong) will mess things up for you before the end.



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Re: CO_Uplink
Posted by Kage_Prototype on Sun Mar 28th at 9:14pm 2004


I love that lighting! A bit dark overall for NS, though.



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Re: CO_Uplink
Posted by KungFuSquirrel on Wed Mar 31st at 12:53pm 2004


Looks like a great start here, but as Cass mentioned, you might be shooting yourself in the foot if you're not careful. <br> <br>I'm interested to see how you evolve this style further for other areas of the map.



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Re: CO_Uplink
Posted by Kage_Prototype on Sat Apr 3rd at 10:55pm 2004


Oooh, that new shot is quite nice




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