A map!
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Re: A map!
Posted by Tailgunner on Tue Sep 9th at 6:07pm 2003


Ok, i must appologise to reno, I read your tutoorial and that way you made the ap that style! it just kicked me in the face, i must do smoething lie that, so i kept mapping on Orion and in the layout i needed a U turn, and thats the reason why it looks so familiar, i hope its not to much same looking if it is ill change it, but anyways here are the screenies

 

www.geocities.com/hlorion/wtf.html





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Re: A map!
Posted by KoRnFlakes on Tue Sep 9th at 6:11pm 2003


looks really nice tail, bar the "2-things-in-one-place" yellow spore thingy. [addsig]



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Re: A map!
Posted by Tailgunner on Tue Sep 9th at 6:18pm 2003


? posted by KoRnFlakes

looks really nice tail, bar the "2-things-in-one-place" yellow spore thingy.

What do you meen?

 

BTW: This is for a Sp project called Orion (www.halflife.nu/orion)

I would need some help with replacements of the hl weapons, so if anyone is upto odelinga a handgun, a shottie anda a mp5 please tell me





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Re: A map!
Posted by G4MER on Tue Sep 9th at 6:35pm 2003


Looks good so far. How much more do you have to do? Im assuming alot.. but this start is fantastic!

Some advice:

Make the light in the middle area double sided, so it tosses light on both sides of the walk way, would lend balance to the map that way too.

Lites in the steps would be another choice..

I like the tower in Compile 1 better, how the rock was cut into and the tower was built in the protective area. I could see steps or a ladder attached to the hill side for you to walk/climb up there, so the maintance guys could get to if they needed. ( Just for FX )

If you dont have one in place, a nice zip,zap sound triggerd as you walk down to make the fence seems electrified would be cool. As would a spark out of the corner of your eye as you walk down and the zap takes place... all triggerd.

One more thing I would do, is on the side that is lower, I would add the rock face a tad higher, or roll it over and down, so when your on the upper walkway looking down you dont see the finished edge, this would help make it more believable and refined.

Please dont take any thing said here as an insult.. your a fine mapper and its coming along nicely.. keep up the great work. I just wanted to give you some impressions and ideas I had while looking at the map.

($)

[addsig]




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Re: A map!
Posted by Tailgunner on Tue Sep 9th at 6:50pm 2003


thanx for the ideas

 

the upper thing wont be walkable the player wont be there

 

The mod is 80% finished  Its 4 BSPS big and there are som small stuff left to do





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Re: A map!
Posted by GrimlocK on Wed Sep 10th at 12:10am 2003


Seems very linear in design (point A to point B), you should try and avoid too many hall type areas in your map.   For the areas that are "hall" like you may want to consider adding areas along the sides where people can dart into for cover.   I don't know your experience level so you may already know all of this.   Good luck.

 

Edit: is that a single player map?   Your mod link doesn't work, also it was tucked into the qoute box so I didn't see it at first glance.





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Re: A map!
Posted by G4MER on Wed Sep 10th at 12:25am 2003


Yes I know.. thats why I said after that paragraph.. JUST FOR FX.. meaning just for the looks and feel of the map.. not as a useable part. =)

Cant wait to see the next version/update of the map..

[addsig]




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Re: A map!
Posted by Tailgunner on Wed Sep 10th at 7:44pm 2003


A new pace added to the area... critisize thank you

 

http://www.geocities.com/hlorion/wtf.html





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Re: A map!
Posted by KoRnFlakes on Wed Sep 10th at 9:08pm 2003


the top of the cliffs are flat, other than that it looks great tail, Im rather impressed. [addsig]



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Re: A map!
Posted by Mr.Ben on Wed Sep 10th at 9:48pm 2003


Oh god please turn down the fx on that fade, it's so bright!

Also i'm not a fan of the lighting, the red and the yellow don't have that much contrast and it feels abit mono, especially in the last picture.

[addsig]




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Re: A map!
Posted by G4MER on Wed Sep 10th at 10:38pm 2003


Looks good.. maybe U can add the fade light to the head lights from the truck, like U did on the lamp in the horseshoe walk way.

Add some features to the rock above the walls.. feels boxy compaired to the other area.. but I am sure thats the plan.. right?

I said this b4, but add a ladder cemented into the rock up to that tower.. even if its not used, it adds some more realism.

Looking good.. I can see your really makeing each element textured and detailed.. should all come together well. looking good, keep up the great work.

($)

[addsig]




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Re: A map!
Posted by Tailgunner on Thu Sep 11th at 4:39am 2003


hmmm I knew that the roks on the last pics should look flat, they  arent

 

ill remake them.. and about the ladder, yeah ive fixed that just have to compile and thats not simple with this comp ..

Mr.Ben: I guess your right.. ill try to play around with some lightning today after school and we?ll see hpw it turnes out 

anyhow thanx guys





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Re: A map!
Posted by ReNo on Thu Sep 11th at 6:50pm 2003


No problem on using that area in your map, I'm glad it proved to be an inspiration for you Follow Mr.Ben's advice on the fades, they are much too bright. You may also wish to further your rockwork a little, I think it ends a bit too abruptly but perhaps from the ingame perspective they look ok. One last thing, when making webpages for screenshots, use black as the background - white provides a harsh contrast and so screenshots look really dark.

[addsig]




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Re: A map!
Posted by Tailgunner on Fri Sep 12th at 6:02am 2003


Yea, good idea and thanks..

I used the darker fade in the hl.wad but it looks too bright anyways...

The rocks seems better from "inplay" psoitiones because u dont see 100% through the fence..





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Re: A map!
Posted by ReNo on Fri Sep 12th at 11:09am 2003


I don't mean to use the darker fade texture, I mean to reduce the intensity of it by reducing the render amount. [addsig]



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Re: A map!
Posted by Tailgunner on Mon Sep 15th at 7:46pm 2003


This is going with a pretty fast speed forward and I have added a new area again It will be inside the complex where you have to fight something bigger than usual

anyhow http://www.geocities.com/hlorion/wtf.html check it give me critcs, and all the stuff that are going to be changed in the old ones is not really done yet. most of it is but i have to compile Ill be back with more screens and such..

BTW: I still need some models so if anyone feels like modeling contact me huh?!





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Re: A map!
Posted by Tailgunner on Tue Sep 16th at 8:27pm 2003


More new stuff...  I did not have in my mind how fun it is to make SP levels www.geocities.com/hlorion/wtf.html last pic.. critizm is welcome! cya guys





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Re: A map!
Posted by Schmung on Tue Sep 16th at 10:14pm 2003


Looks like i'd work nicely in TS.

Sorry guys, but anyway, I really like that sort of outdoory style and I think it would honestly work nicely as a TS map. Personally I like it, but it could possibly do with the lighting being a little less dramatic.

That however is more personal preference than anything else since I thinks it draws attention away from more important things when you''re trying to kill people. Like the outdoor stuff though.




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Re: A map!
Posted by Myrk- on Wed Sep 17th at 12:44pm 2003


? posted by Schmung
Looks like i'd work nicely in TS.

You mean it would not you.... though I do think it would be good to kill you in TS.

[addsig]





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