aim_fierce
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Re: aim_fierce
Posted by 2dmin on Wed Apr 14th at 5:30am 2004


for those of you who don't play cs, an aim_map is a training map, not particularly designed for its visual features, but for its playability and basic design.

as far as aim maps go, this one is unique as it makes a compromise between simplicity and design (in my opinion)

please tell me what you think

[addsig]




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Re: aim_fierce
Posted by $loth on Wed Apr 14th at 5:40am 2004


The water fall is quite nice, but imo take away the curved falling water, i dont think that ive ever seen one like that, and the wall texture is a bit overused. [addsig]



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Re: aim_fierce
Posted by 2dmin on Wed Apr 14th at 7:31am 2004


you mean at the end of the waterfall where the water falls down? elementary physics i would have said. the water has forward momentum, but at the same time acceleration of gravity pulls it down. this leads to a curved path (perhaps a bit exagerrated, but still)

what texture would you rather have me use? smiley i agree, water can be boring, but it seemed to suit the scene well.

[addsig]




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Re: aim_fierce
Posted by $loth on Wed Apr 14th at 8:06am 2004


well instead of the the huge gap between the curved and the straight down why not make it one?

I don't know which texture you could use though, i haven't looked proparly through the textures in a while.

[addsig]




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Re: aim_fierce
Posted by 2dmin on Wed Apr 14th at 9:15am 2004


ah kk. [addsig]



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Re: aim_fierce
Posted by wil5on on Wed Apr 14th at 1:42pm 2004


I think the waterfall would look better if you did what $loth said, and also put a lot more mist and spray sprites around the bottom.

Apart from that, it looks OK.

[addsig]




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Re: aim_fierce
Posted by 2dmin on Wed Apr 14th at 10:50pm 2004


lol, wil5on, what graphics card do you have? Because not everyone has a Radeon 9800 XT

my friend has a Geforce 2 and as it is if he gets too close to the waterfall it gets chuggy.

[addsig]




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Re: aim_fierce
Posted by beer hunter on Fri Apr 16th at 1:57am 2004


As aim_ maps go its pretty decent.

Suggestions - break up some of those long walls with columns like aztec.

Takes too long to jump onto the crates to get onto the higher
level, replacing them with ramps will be better imo.

Needs a bit of cover in the middle section around the water edges.

The waterfall sprites could be tweaked for a better fx - something like bigger sprites at the waterfall base with a higher framerate and smaller sprites with a slower rate the higher they go.




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Re: aim_fierce
Posted by $loth on Fri Apr 16th at 7:31am 2004


? posted by beer hunter
As aim_ maps go its pretty decent.

Suggestions - break up some of those long walls with columns like aztec.

Takes too long to jump onto the crates to get onto the higher
level, replacing them with ramps will be better imo.

Needs a bit of cover in the middle section around the water edges.

The waterfall sprites could be tweaked for a better fx - something like bigger sprites at the waterfall base with a higher framerate and smaller sprites with a slower rate the higher they go.

That is what I call feedback baby!!

[addsig]




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Re: aim_fierce
Posted by Andrei on Fri Apr 16th at 8:15am 2004


Its as nice as a fy map can be, but personally im sick of fy maps. Who is going to notice or actually play a new fy/aim/ka map when there are sooooo mmaaaannyy others around?

Oh, and fix that waterfall - its too streched.

[addsig]




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Re: aim_fierce
Posted by 2dmin on Mon Apr 19th at 10:07am 2004


hehe thx beer hunter

buuut ... i need to be careful with the waterfall sprites, because otherwise my friends get <20 fps

[addsig]




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Re: aim_fierce
Posted by Tracer Bullet on Sat Apr 10th at 7:18am 2004


Umm.. why did you post this. Es ist haesslich!



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Re: aim_fierce
Posted by Orpheus on Sat Apr 10th at 9:43am 2004


please tell me, this was a very early map in your career.



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Re: aim_fierce
Posted by Andrei on Sat Apr 10th at 8:48pm 2004


Kinda simplistic if you ask me.Opps, nobody did *runs away*.



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Re: aim_fierce
Posted by Forceflow on Sun Apr 11th at 8:45am 2004


Of course it's simplistic, it's a training map. For training purposes: looks great. For art's sake: not so good.



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Re: aim_fierce
Posted by pepper on Sun Apr 11th at 10:55am 2004


i have seen worser cs maps but it is so simple



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Re: aim_fierce
Posted by Hugh on Sun Apr 11th at 4:39pm 2004


It's a training map, it's good that it's simplistic so your eyes don't get sexed up by all the pretty textures/architecture/lighting.



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Re: aim_fierce
Posted by 2dmin on Tue Apr 13th at 11:56am 2004


well ... one of the reasons why its the best (bear in mind many of the cs aim maps are made by hyperactive 5-year olds) is because THE SPAWN POINTS ARENT IN LINE OF SIGHT OF EACH OTHER smiley and theyre oriented properly. so from the gamer's perspective it's a great map. this is why i made that er, flamboyant comment. (perhaps i had too much of that cheese) ... anyway, i got lots of good feedback from gamers, they said it was the best aim map they had played, so i put it here. i'm going to start work on a real map soon. =D



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Re: aim_fierce
Posted by mrnielsen on Wed Jan 26th at 2:20pm 2005


Looks nice, reminds me of an old starwars-jedi outcast map..




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