Take a look at the screenshots from Sector Gamma and tell me what you think of it...
I'm pretty eager to hear your comments...
[addsig]Take a look at the screenshots from Sector Gamma and tell me what you think of it...
I'm pretty eager to hear your comments...
[addsig]
Crispy textures? What do you mean?
Outside is somewhat simplistic, that's right... Maybe some more train cars and some crates/containers? Mmh, the large buildings are also kinda silly concrete textured. I haven't made textures for them yet. I'll do.
[addsig]
Not sure whether its the textures or the screenshots themselves, but something has been 'sharpened' giving the nasty 'crispy' look. The FLF team recently did it with some screenshots of one of my maps and I wasn't best pleased - it gives a false impression of what the map looks like.
Either way though, you're map could definitely benefit from a different texture set. There's some nice architecture, just a shame that the textures you chose to use make it look a little lifeless and flat ![]()

I'm creating the textures myself, so... They're too sharpened, you say? Probably the small brick wall texture, but the others, also too sharpened?
I'll blend them a little... ![]()




Yep, I get the message... blend the brick texture.
@ ReNo: some plaster over the wall, here and there intersected with a break in it, showing the bricks behind it? About large brick walls, it does happen in real-life... but yes, the walls could use some more variation on the texture.
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The textures, especially outside, are so bland and unidentifiable that it almost looks abstract.
I think the bricks are of good size, in reality they are quite small too actually.
I'll go for the plaster here and there. The repetitiveness of that texture has been mentioned before by some others from my Dutch forum, so I'm aware of it. (If not, I should be by now...
)
And what do you mean, Cassius? Keep in mind that some are still test textures, especially the ones on the buildings on the background.
[addsig]
I really like your choice for the direction of your environment lighting and I think it compliments your architecture very well (the first pic especially looks good). I think the problem with the textures is that it clashes your theme (which I'm assuming is industrial factory). Everything looks too clean and perfect. Maybe some pollution and rust hehe. It doesn't look all that bad as is however I do agree about the bricks being too small. Also I can't quite put my finger on it but the third pic just looks wierd...
EDIT: Forgot to add that the mountainy thing in pic 2 looks very good.
The buildings seem excessively large, while the textures seem excessively small.
[addsig]I agree it looks too clean. I'll do something about it.
The buildings are large and they're meant to be large. I stretched the textures on them 4 times. But these textures are Half-Life textures. I still need to replace them with custom ones. They look lifeless indeed now.
The grass texture comes from de_piranesi, and so does the rock texture. I'll replace them too.
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Mmh, I redid the brick wall texture now. It's not the final version but I wanted to hear if you like it. If I'm going the right direction, so to say... ![]()
http://www.websamba.com/captainp-home/custom/gamma_inside_3.jpg
Mmh, the screenshots still have some sharpening I see... I guess it's because I take them on 1600x1200 and resize them 50 %...
[addsig]
