Sector Gamma
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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 10:25am 2004


Take a look at the screenshots from Sector Gamma and tell me what you think of it...

I'm pretty eager to hear your comments...

[addsig]




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Re: Sector Gamma
Posted by Leperous on Thu Apr 15th at 10:52am 2004


Doesn't look bad, although bit simplistic in areas, and I hate those textures, they're too 'crispy' :/



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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 10:58am 2004


Crispy textures? What do you mean?

Outside is somewhat simplistic, that's right... Maybe some more train cars and some crates/containers? Mmh, the large buildings are also kinda silly concrete textured. I haven't made textures for them yet. I'll do.

[addsig]




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Re: Sector Gamma
Posted by Adam Hawkins on Thu Apr 15th at 11:04am 2004


Not sure whether its the textures or the screenshots themselves, but something has been 'sharpened' giving the nasty 'crispy' look. The FLF team recently did it with some screenshots of one of my maps and I wasn't best pleased - it gives a false impression of what the map looks like.

Either way though, you're map could definitely benefit from a different texture set. There's some nice architecture, just a shame that the textures you chose to use make it look a little lifeless and flat

[addsig]



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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 11:05am 2004


I'm creating the textures myself, so... They're too sharpened, you say? Probably the small brick wall texture, but the others, also too sharpened?

I'll blend them a little...

[addsig]




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Re: Sector Gamma
Posted by Adam Hawkins on Thu Apr 15th at 11:11am 2004


If it's the textures that are sharpened then i'd say that the grass, the brick texture you mentioned, and the rock are overly sharpened [addsig]



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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 2:02pm 2004


Heh! The grass and the rock texture are from de_piranesi.wad, CS. I use them still but I'll replace them too with self-made ones later. I need a track for the trains anyways... [addsig]



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Re: Sector Gamma
Posted by matt on Thu Apr 15th at 3:21pm 2004


I think the textures are lovely. Keep up the good work Captain P! [addsig]



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Re: Sector Gamma
Posted by ReNo on Thu Apr 15th at 3:49pm 2004


I think they are too sharp also - sharpness can be nice but only to an extent, and this has crossed that boundary. The bricks on the interior shot need to be changed - why would they build such a large building out of such tiny bricks anyway? Would use a huge load of mortar to hold them together. [addsig]



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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 4:46pm 2004


Yep, I get the message... blend the brick texture.

@ ReNo: some plaster over the wall, here and there intersected with a break in it, showing the bricks behind it? About large brick walls, it does happen in real-life... but yes, the walls could use some more variation on the texture.

[addsig]




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Re: Sector Gamma
Posted by ReNo on Thu Apr 15th at 4:53pm 2004


You don't necessarily need to not use bricks, its just that the current texture is of loads of really small bricks and it looks repetitive. By all means use a brick wall if you think its most suitable, just try some less repetitive ones and that will probably go hand in hand with having larger bricks. It might be a good idea to break up the surface as well though, be it with some sections having plaster over the brick or whatever. [addsig]



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Re: Sector Gamma
Posted by Cassius on Thu Apr 15th at 4:54pm 2004


The textures, especially outside, are so bland and unidentifiable that it almost looks abstract.





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Re: Sector Gamma
Posted by Captain P on Thu Apr 15th at 4:55pm 2004


I think the bricks are of good size, in reality they are quite small too actually.

I'll go for the plaster here and there. The repetitiveness of that texture has been mentioned before by some others from my Dutch forum, so I'm aware of it. (If not, I should be by now... )

And what do you mean, Cassius? Keep in mind that some are still test textures, especially the ones on the buildings on the background.

[addsig]




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Re: Sector Gamma
Posted by JFry on Thu Apr 15th at 9:37pm 2004


I really like your choice for the direction of your environment lighting and I think it compliments your architecture very well (the first pic especially looks good). I think the problem with the textures is that it clashes your theme (which I'm assuming is industrial factory). Everything looks too clean and perfect. Maybe some pollution and rust hehe. It doesn't look all that bad as is however I do agree about the bricks being too small. Also I can't quite put my finger on it but the third pic just looks wierd...

EDIT: Forgot to add that the mountainy thing in pic 2 looks very good.





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Re: Sector Gamma
Posted by Gorbachev on Thu Apr 15th at 10:28pm 2004


The buildings seem excessively large, while the textures seem excessively small.

[addsig]



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Re: Sector Gamma
Posted by Andrei on Fri Apr 16th at 8:16am 2004


LOVE the hills, but that grass looks...pretty ugly. [addsig]



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Re: Sector Gamma
Posted by Jinx on Fri Apr 16th at 10:12pm 2004


looks interesting. i especially like the third pic, reminds me of the Super Mario Bros. underground areas



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Re: Sector Gamma
Posted by Cassius on Fri Apr 16th at 10:41pm 2004


To tell you the truth, the problem is hard to identify for me. It doesn't look like there are buildings, just large grey blocks slapped on the ground. There isn't much life in them.



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Re: Sector Gamma
Posted by Captain P on Sat Apr 17th at 6:57am 2004


I agree it looks too clean. I'll do something about it.

The buildings are large and they're meant to be large. I stretched the textures on them 4 times. But these textures are Half-Life textures. I still need to replace them with custom ones. They look lifeless indeed now.

The grass texture comes from de_piranesi, and so does the rock texture. I'll replace them too.

[addsig]




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Re: Sector Gamma
Posted by Captain P on Tue Apr 20th at 11:24am 2004


Mmh, I redid the brick wall texture now. It's not the final version but I wanted to hear if you like it. If I'm going the right direction, so to say...

http://www.websamba.com/captainp-home/custom/gamma_inside_3.jpg

Mmh, the screenshots still have some sharpening I see... I guess it's because I take them on 1600x1200 and resize them 50 %...

[addsig]





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