Posted by JFry on Tue Apr 20th at 7:53pm 2004
Posted by Captain P on Tue Apr 20th at 8:05pm 2004
Mmh... cinder blocks...
I was dubbing about using cinder-blocks on an outside building, I'm gonna do that. As for the inside... I guess I'll have to do some more research on how old industry buildings like these were constructed... I think cinder blocks could do some but not on all faces here.
[addsig]Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Tracer Bullet on Wed Apr 21st at 2:49am 2004
Nuclear reactor = reinforced concrete everywhere
got to stop those gamma rays![]()
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by Captain P on Thu Apr 22nd at 8:51pm 2004
Well, actually... concrete doesn't stop gamma rays. Not that effectively. 5 cm of concrete halves the gamma ray intensity... Lead does a better job with 1 cm.
Concrete in nuclear reactors is there to protect the structure in case of explosions. The Chernobyl reactor did not had a concrete shell around it, so when the disaster happened an enormeous part of the roof was blown up high.
After the melt-down, a concrete bunker was built around the still active reactor. That bunker is called the 'Sarcophage'. That's the concrete thing you see in the first screenshot. The one with the vertical concrete beams.
Well, soon I'll have some new screenshots of the reworked inside. I've worked on the layout of the inside last days. I'll put some more trains in the outside bytheway, to provide some more interesting combat area (extra cover...)
[addsig]Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Tracer Bullet on Fri Apr 23rd at 11:33pm 2004
| ? posted by Captain P |
|
Well, actually... concrete doesn't stop gamma rays. Not that effectively. 5 cm of concrete halves the gamma ray intensity... Lead does a better job with 1 cm. |
Um no. obeveously lead does a better job, however it is far to expensive to use as a construction material. I believe a couple meters of concrete is usualy favored over a couple centimeters of lead, unless the application requires a very small mass or volume of shielding, such as protective cloathing.
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Posted by scary_jeff on Sat Apr 24th at 9:19am 2004
Posted by Captain P on Sat Apr 24th at 2:14pm 2004
You probably refer to lead-poisoning, like the Romans had?
Mmh... I see iron needs 1,5 as much length to halve radiation as lead. Still better than crete, though... water needs 2 times the lenght crete needs to halve gamma-radiation.
I guess, in protective suits, they use different materials. As far as I know, the higher the density of the material, the less is needed to halve the radiation. There might be other factors as wel, though.
About my map, soon I'll give out some more screenshots of the inside, wich I'm reworking (if only I didn't had so much tests and exams on school now).
[addsig]Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Captain P on Thu May 6th at 11:19am 2004
I've worked on the inside of Sector Gamma:
http://www.websamba.com/captainp-home/custom/sectorg_i1.jpg
http://www.websamba.com/captainp-home/custom/sectorg_i2.jpg
[addsig]Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by ReNo on Thu May 6th at 12:54pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by G.Ballblue on Wed May 19th at 1:10am 2004
I was looking at snapshot 2. I think the top of the "bunkers" or whatever the small buildings are, could use either (A) a few more textures, or (B) more detail. Most buildings have a standard of 3 materials (textures) but the small buildings were a bit simplistic.
I love those wall tiles in shot3. =D The tile real good with the size of the object.
Yippie Ki Yay!
[addsig]G.Ballblue
member
1511 posts
211 snarkmarks
Registered: May 16th 2004
Location: A secret Nuclear Bunker on Mars

Occupation: Student
Posted by Captain P on Wed May 19th at 8:01pm 2004
Yes, those buildings will get another roof texture and a trim texture on their walls (to fit the roof texture better).
I haven't made these textures yet so I just used the wall texture. But it's going to be replaced soon.
About the third screenshot, that's the area I'm currently devoting a lot of time on. Nice to see it shows. ![]()
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by 7dk2h4md720ih on Wed May 19th at 8:14pm 2004
Posted by Captain P on Wed May 19th at 10:01pm 2004
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by 7dk2h4md720ih on Wed May 19th at 10:15pm 2004
I really like that area, but it looks a little too empty. I understand it's supposed to be abandoned but it looks as if it was never used aside from the dirty textures. Maybe add a couple of vents, a fancy computer or even some cryptic posters!
Posted by Gorbachev on Wed May 19th at 10:26pm 2004
Still lacking some tracks for them trains. 
Posted by 7dk2h4md720ih on Wed May 19th at 10:38pm 2004
Posted by Gorbachev on Wed May 19th at 10:52pm 2004
Posted by Captain P on Thu May 20th at 11:06am 2004
Never actually though of the idea of mutated trains... ![]()
But yes, tracks will follow. Progress is slow now due to exams, too bad...
[addsig]Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Pegs on Fri May 28th at 8:39am 2004
Posted by half-dude on Thu Apr 15th at 12:53pm 2004
Snarkpit v6.1.0 created this page in 0.0153 seconds.


