Pretty cool so far dude.
Re: Sector Gamma
Posted by SkyOniX on Mon Apr 19th at 3:57am 2004
Posted by SkyOniX on Mon Apr 19th at 3:57am 2004
SkyOniX
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member
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Registered: Apr 17th 2004
Location: Louisiana

Occupation: Student
Re: Sector Gamma
Posted by G.Ballblue on Fri Jun 11th at 7:24pm 2004

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Posted by G.Ballblue on Fri Jun 11th at 7:24pm 2004
Eww --- maybe I'm not seeing this right, but I can quite EASILY see a gap between those sheds and the grass. If you're doing the "1 unit gap trick" then maybe instead you should put a small func_wall on the bottom of the shed to fill it in?
G.Ballblue
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Re: Sector Gamma
Posted by Captain P on Fri Jun 11th at 8:45pm 2004

Captain P
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Posted by Captain P on Fri Jun 11th at 8:45pm 2004
That's because those 'sheds' are meant to be trains, and I haven't added their wheels yet. Actually, I still need to make a texture for the wheels. I've redone the train texture now, though.
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